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Lets design a Warlord for 5th edition
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<blockquote data-quote="mellored" data-source="post: 7384240" data-attributes="member: 6801209"><p>Yea, the wording could possibly be cleaned up in several places.</p><p></p><p>1 point unless you spend your action, yes. This is just level 1, you get more ways to charge later.</p><p></p><p>Starting each battle with 1/2 proficency sounds good. Though I have other ideas for scaling. Mainly, each sub-class will have a condition to gain more points, plus some general boosts in the core class. That gives each sub-class a unique play-style, while retaining flexibility.</p><p></p><p>This let's you trade 1 action to grant 1 attack. And it allows the class to be a hybrid of at-will and limited resources.</p><p></p><p>Though, maybe remove the Int part and make it a flat +3. Then even low Int tacticans can grant attacks, at least at level 6.</p><p></p><p>Saves don't force you to level up in a stat. I mean, wizards get Wis saves, but rarely boost Wis beyond 12.</p><p>You can pick and choose. There's aren't many Int or Cha features. Which (hopefully) will be easy enough to skip and good enough to focus on.</p><p>So (ideally) you can go Str/Int, Str/Cha, Int/Cha, Dex/Int, ect...</p><p></p><p>Though, another reason to remove Int from Assess the situation.</p><p></p><p>Good idea.</p><p>And another reason to make Assess the Situaition a flat bonus.</p><p></p><p>The way it moves, it's armor, it's weapons, the size of it's legs and arms, how it carries itself, ect... "The orc is wearing heavy armor and a shield" gives you a rough idea. A tactician can be a bit more precises.</p><p></p><p>At-will. No action.</p><p>It's why I keep the points low. And use an action to recharge them.</p><p></p><p>Yes, a bravada could do 2d8+str each round, using Cha as the "to-hit" save. A rogue can do 3d6+dex. </p><p>Maybe a little strong.</p><p></p><p>It would probably be better to break it up into 2 tactics.</p><p>1 point to trick people.</p><p>1 point to add 1d8 damage.</p><p></p><p>5 points is a lot to spend.</p><p>That's more than an action's to negate an oppertunity attack.</p><p></p><p>Though for some reason "You don't need to roll" seems to generate less anger than "+10". Just look at how many people complain about rogues expertise, but no one takes spider climb.</p><p>So i'll switch it to flat avoid an OA. Less out-of-turn rolling that way too.</p><p></p><p>Yup. That's the lazy-lord sub-class.</p><p>Though, I'll switch it to +Int points, since I'm removing Int from the base Assess the Situation.</p><p></p><p>Hence why you can use a reaction to tell someone's AC.</p><p></p><p>But yea, it should be 1/event. (I still want to be able to let someone avoid an OA, and help on an attack in the same turn).</p><p></p><p>Thanks for the feedback.</p></blockquote><p></p>
[QUOTE="mellored, post: 7384240, member: 6801209"] Yea, the wording could possibly be cleaned up in several places. 1 point unless you spend your action, yes. This is just level 1, you get more ways to charge later. Starting each battle with 1/2 proficency sounds good. Though I have other ideas for scaling. Mainly, each sub-class will have a condition to gain more points, plus some general boosts in the core class. That gives each sub-class a unique play-style, while retaining flexibility. This let's you trade 1 action to grant 1 attack. And it allows the class to be a hybrid of at-will and limited resources. Though, maybe remove the Int part and make it a flat +3. Then even low Int tacticans can grant attacks, at least at level 6. Saves don't force you to level up in a stat. I mean, wizards get Wis saves, but rarely boost Wis beyond 12. You can pick and choose. There's aren't many Int or Cha features. Which (hopefully) will be easy enough to skip and good enough to focus on. So (ideally) you can go Str/Int, Str/Cha, Int/Cha, Dex/Int, ect... Though, another reason to remove Int from Assess the situation. Good idea. And another reason to make Assess the Situaition a flat bonus. The way it moves, it's armor, it's weapons, the size of it's legs and arms, how it carries itself, ect... "The orc is wearing heavy armor and a shield" gives you a rough idea. A tactician can be a bit more precises. At-will. No action. It's why I keep the points low. And use an action to recharge them. Yes, a bravada could do 2d8+str each round, using Cha as the "to-hit" save. A rogue can do 3d6+dex. Maybe a little strong. It would probably be better to break it up into 2 tactics. 1 point to trick people. 1 point to add 1d8 damage. 5 points is a lot to spend. That's more than an action's to negate an oppertunity attack. Though for some reason "You don't need to roll" seems to generate less anger than "+10". Just look at how many people complain about rogues expertise, but no one takes spider climb. So i'll switch it to flat avoid an OA. Less out-of-turn rolling that way too. Yup. That's the lazy-lord sub-class. Though, I'll switch it to +Int points, since I'm removing Int from the base Assess the Situation. Hence why you can use a reaction to tell someone's AC. But yea, it should be 1/event. (I still want to be able to let someone avoid an OA, and help on an attack in the same turn). Thanks for the feedback. [/QUOTE]
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