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Lets design a Warlord for 5th edition
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<blockquote data-quote="FrogReaver" data-source="post: 7384253" data-attributes="member: 6795602"><p>When you criticisize other's work as being to spell-like it's going to be expected you be able to explain why you don't feel other similar mechanics already in the game don't fall under that same category or else it looks more like you saying something was too spell-like was just you being dismissive for no good reason.</p><p></p><p><strong>Remember it was you that brought up the too spell-like criticism not me. </strong>Maybe I should as you a similar question to what you asked me when you said "How does that help make a warlord?" So Jester, How does calling a mechanic too spell-like help make a warlord if your not willing to discuss what the cut-off point for too spell-like is?</p><p></p><p>Oh and just to make it clear, <strong>the answer to your question</strong> "How does that help make a warlord?" It allows us to determine whether your original criticism may have merit. If it doesn't have merit we can just ignore it. If it does have merit then it helps define what the line between too spell-like and not too spell-like is. (Merit being whether your criticism is a criticism to 5e as a whole which can be disregarded or if it's only applicable to the specific warlord mechanic in question which is something that should be considered)</p><p></p><p>I do have one ultimate curiosity. How is it that you can bring up the issue of something being to spell like and that's not edition warring by proxy, or fighting about what's a spell and what's not a spell. But for some reason it's only the person that challenges you about such things that's edition warring by proxy and fighting about what's a spell and not a spell. Isn't that a bit hypocritical? Aren't you just as guilty of the same offenses you hate in others? Aren't you maybe more guilty for doing the same things you hate them doing and then trying to call them out on those things just for disagreeing with your post?</p><p></p><p>Oh and one final point, determining whether something is or isn't too spell-like is part of the design process. This is a community effort. Just because you think something is too spell-like doesn't mean it gets thrown out as a design automatically. You've got to convince other's that's the case or at least have enough people here agreeing with you to make it apparent it's a real problem.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7384253, member: 6795602"] When you criticisize other's work as being to spell-like it's going to be expected you be able to explain why you don't feel other similar mechanics already in the game don't fall under that same category or else it looks more like you saying something was too spell-like was just you being dismissive for no good reason. [B]Remember it was you that brought up the too spell-like criticism not me. [/B]Maybe I should as you a similar question to what you asked me when you said "How does that help make a warlord?" So Jester, How does calling a mechanic too spell-like help make a warlord if your not willing to discuss what the cut-off point for too spell-like is? Oh and just to make it clear, [B]the answer to your question[/B] "How does that help make a warlord?" It allows us to determine whether your original criticism may have merit. If it doesn't have merit we can just ignore it. If it does have merit then it helps define what the line between too spell-like and not too spell-like is. (Merit being whether your criticism is a criticism to 5e as a whole which can be disregarded or if it's only applicable to the specific warlord mechanic in question which is something that should be considered) I do have one ultimate curiosity. How is it that you can bring up the issue of something being to spell like and that's not edition warring by proxy, or fighting about what's a spell and what's not a spell. But for some reason it's only the person that challenges you about such things that's edition warring by proxy and fighting about what's a spell and not a spell. Isn't that a bit hypocritical? Aren't you just as guilty of the same offenses you hate in others? Aren't you maybe more guilty for doing the same things you hate them doing and then trying to call them out on those things just for disagreeing with your post? Oh and one final point, determining whether something is or isn't too spell-like is part of the design process. This is a community effort. Just because you think something is too spell-like doesn't mean it gets thrown out as a design automatically. You've got to convince other's that's the case or at least have enough people here agreeing with you to make it apparent it's a real problem. [/QUOTE]
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Lets design a Warlord for 5th edition
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