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Lets design a Warlord for 5th edition
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<blockquote data-quote="FrogReaver" data-source="post: 7384347" data-attributes="member: 6795602"><p>Of course, it definitely would be nice if our interactions go more down that path.</p><p></p><p></p><p></p><p>#1 I don't think it's necessary to limit the design options of all "martial" classes for the sole purpose of defining martial as being less complex. There can always be an exception, "most martial classes are not very complex but the warlord is". Having an exception is not a bait and switch.</p><p></p><p>#2 If it's really not them being spells or spell-like in nature but instead the complexity of it then please stop referring to the issue as one where they are spell-like. It's confusing and only serves a dismissive purpose in the conversation.</p><p></p><p></p><p></p><p>The abilities I referenced were</p><p>1. Simple</p><p>2. You will choose from a list of maybe 20 or so</p><p>3. Very little management required as most are resovled in a single round</p><p>4. You will have a small hand size in my system as well, 3-5 "maneuvers" and likely ending at somewhere between 10-15 (exact details haven't been worked out)</p><p></p><p>Like almost everything you are saying about battlemaster maneuvers apply to the abilities I listed for my warlord.</p><p></p><p></p><p></p><p>I disagree and I don't see how this has anything to do with good design or should even be considered as a requirement of the design.</p><p></p><p></p><p></p><p>There we go with the spell-like criticism again... In fact I think you mentioned it in nearly every paragraph I just quoted. The bottom line is that none of the warlord powers I'm suggesting are going to make you feel like you are playing a spellcaster any more than battlemaster maneuvers make you feel like you are playing a spell caster. It's almost like you are a broke record about that... </p><p></p><p>I'll reply to the rest later.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7384347, member: 6795602"] Of course, it definitely would be nice if our interactions go more down that path. #1 I don't think it's necessary to limit the design options of all "martial" classes for the sole purpose of defining martial as being less complex. There can always be an exception, "most martial classes are not very complex but the warlord is". Having an exception is not a bait and switch. #2 If it's really not them being spells or spell-like in nature but instead the complexity of it then please stop referring to the issue as one where they are spell-like. It's confusing and only serves a dismissive purpose in the conversation. The abilities I referenced were 1. Simple 2. You will choose from a list of maybe 20 or so 3. Very little management required as most are resovled in a single round 4. You will have a small hand size in my system as well, 3-5 "maneuvers" and likely ending at somewhere between 10-15 (exact details haven't been worked out) Like almost everything you are saying about battlemaster maneuvers apply to the abilities I listed for my warlord. I disagree and I don't see how this has anything to do with good design or should even be considered as a requirement of the design. There we go with the spell-like criticism again... In fact I think you mentioned it in nearly every paragraph I just quoted. The bottom line is that none of the warlord powers I'm suggesting are going to make you feel like you are playing a spellcaster any more than battlemaster maneuvers make you feel like you are playing a spell caster. It's almost like you are a broke record about that... I'll reply to the rest later. [/QUOTE]
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Lets design a Warlord for 5th edition
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