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Lets design a Warlord for 5th edition
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<blockquote data-quote="FrogReaver" data-source="post: 7384653" data-attributes="member: 6795602"><p>Probably so. It was mostly just a brainstorming thought. </p><p></p><p></p><p></p><p>I'm probably not as worried about stepping on the bards toes as I should be. </p><p></p><p></p><p></p><p></p><p>This is probably some of the best feedback in the entire thread. Thanks for it. </p><p></p><p>I think you are right. Such abilities should probably be the focus of our community build. They are unique and flavorful and give the feel of a non-magical character helping in the moment instead of using some kind of prolonged effect to help the allies.</p><p></p><p>I guess that puts us back at debating about whether such an ability should primarily be at-will or per rest?</p><p></p><p>My concern with per rest powers:</p><p>We want some warlords to be able to extra attack and some we don't want to be able to. If your abilities are all per rest then the question about extra attack either gets hard coded into the class or relegated to subclass selections, neither of which feel like very appealing choices IMO. If your abilities are at-will you can choose one that essentially grants extra attack which places that decision into the players hand instead of the designers. </p><p></p><p>The concern with at will powers:</p><p>If most of your "power" is coming from at-will powers then there is limited room to make the character into a good healer. There is also less room to add other really strong per rest abilities (battle plans etc may be out of scope with a mostly at-will warlord)</p><p></p><p>I can't think of a way to give a player an actual choice regarding whether he wants his warlord to be more at will or per rest so it's looking to me like this is one of the first major design decisions we will have to choose for the warlord that primarily uses reaction-like abilities.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7384653, member: 6795602"] Probably so. It was mostly just a brainstorming thought. I'm probably not as worried about stepping on the bards toes as I should be. This is probably some of the best feedback in the entire thread. Thanks for it. I think you are right. Such abilities should probably be the focus of our community build. They are unique and flavorful and give the feel of a non-magical character helping in the moment instead of using some kind of prolonged effect to help the allies. I guess that puts us back at debating about whether such an ability should primarily be at-will or per rest? My concern with per rest powers: We want some warlords to be able to extra attack and some we don't want to be able to. If your abilities are all per rest then the question about extra attack either gets hard coded into the class or relegated to subclass selections, neither of which feel like very appealing choices IMO. If your abilities are at-will you can choose one that essentially grants extra attack which places that decision into the players hand instead of the designers. The concern with at will powers: If most of your "power" is coming from at-will powers then there is limited room to make the character into a good healer. There is also less room to add other really strong per rest abilities (battle plans etc may be out of scope with a mostly at-will warlord) I can't think of a way to give a player an actual choice regarding whether he wants his warlord to be more at will or per rest so it's looking to me like this is one of the first major design decisions we will have to choose for the warlord that primarily uses reaction-like abilities. [/QUOTE]
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Lets design a Warlord for 5th edition
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