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Lets design a Warlord for 5th edition
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<blockquote data-quote="Jester David" data-source="post: 7384666" data-attributes="member: 37579"><p>That's a little more awkward because you're granting the ally an attack on their turn. So you're not really using this feature. They are. And you're not the active part. They are. It feels less like giving an extra attack and having them take one. </p><p>It's a small tonal shift, but weird. </p><p></p><p>Plus, the extra off turn attack is nice. And it does give you a chance to use those once/turn abilities like Colossus Slayer. And, unlike Zard, I'm less concerned about that extra rogue attack as it requires that little bit of extra coordination to pull off (an ally needs to be adjacent, which isn't likely the lazylord) and getting fun (and slightly broken) combos like that is part of the fun of the game.</p><p></p><p></p><p>That gets into tricky language, because in the case of a fireball, the creature isn't dealing damage, the spell is. </p><p>But it could be phrased to include "targets the creature with a damaging spell" or "includes that creature as the target of a spell that deals damage" something. </p><p></p><p></p><p>I'm just wary to have a martial class with too many level 1 maneuvers/ powers. I prefer having the subclass be the main decision point. Customisation is managed by subclasses, feats, and the like.</p><p>Although, a subclass could have more selectable powers and psuedo-maneuvers.</p></blockquote><p></p>
[QUOTE="Jester David, post: 7384666, member: 37579"] That's a little more awkward because you're granting the ally an attack on their turn. So you're not really using this feature. They are. And you're not the active part. They are. It feels less like giving an extra attack and having them take one. It's a small tonal shift, but weird. Plus, the extra off turn attack is nice. And it does give you a chance to use those once/turn abilities like Colossus Slayer. And, unlike Zard, I'm less concerned about that extra rogue attack as it requires that little bit of extra coordination to pull off (an ally needs to be adjacent, which isn't likely the lazylord) and getting fun (and slightly broken) combos like that is part of the fun of the game. That gets into tricky language, because in the case of a fireball, the creature isn't dealing damage, the spell is. But it could be phrased to include "targets the creature with a damaging spell" or "includes that creature as the target of a spell that deals damage" something. I'm just wary to have a martial class with too many level 1 maneuvers/ powers. I prefer having the subclass be the main decision point. Customisation is managed by subclasses, feats, and the like. Although, a subclass could have more selectable powers and psuedo-maneuvers. [/QUOTE]
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Lets design a Warlord for 5th edition
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