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Lets design a Warlord for 5th edition
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<blockquote data-quote="Jester David" data-source="post: 7384709" data-attributes="member: 37579"><p>It’s a pet peeve of mine in design. I really like when what the story of the mechanic matches the effect. You inspire/ direct someone to take and action, and they do so. You’re the active, and intiating figure in the narrative, and so the mechanic should begin with you.</p><p></p><p>It could work as a mechanic where in place of an attack you can Ready, and then use your reaction to grant an attack.</p><p></p><p></p><p>Not everyone wants to play a spellcaster. Not everyone wants to be managing multiple powers and choosing between a half-dozen options each round, all competing for the one action. </p><p>Martial characters in 5e are the more simple characters. By design for those people who want that sort of thing. </p><p></p><p>Part of the potential appeal of a good warlord class is that it should be lower complexity than a spellcaster like a bard or cleric. Because high complexity healers already exist in the game. The benefit of a non-spellcaster cleric isn’t a healer that works in anti-magic zones or low magic campaigns, but as a healer character for parties who need one that is less complex than a cleric.</p><p></p><p></p><p>The wizard has 29+44 but the rogue and barbarian have 1: what weapon to choose. And both are subtly limited. And the fighter has six related to weapons. </p><p>Because not everyone wants to pick between a dozen options. Some people just want to be the barbarian or the champion fighter or the rogue. And they should have a healer option as well...</p></blockquote><p></p>
[QUOTE="Jester David, post: 7384709, member: 37579"] It’s a pet peeve of mine in design. I really like when what the story of the mechanic matches the effect. You inspire/ direct someone to take and action, and they do so. You’re the active, and intiating figure in the narrative, and so the mechanic should begin with you. It could work as a mechanic where in place of an attack you can Ready, and then use your reaction to grant an attack. Not everyone wants to play a spellcaster. Not everyone wants to be managing multiple powers and choosing between a half-dozen options each round, all competing for the one action. Martial characters in 5e are the more simple characters. By design for those people who want that sort of thing. Part of the potential appeal of a good warlord class is that it should be lower complexity than a spellcaster like a bard or cleric. Because high complexity healers already exist in the game. The benefit of a non-spellcaster cleric isn’t a healer that works in anti-magic zones or low magic campaigns, but as a healer character for parties who need one that is less complex than a cleric. The wizard has 29+44 but the rogue and barbarian have 1: what weapon to choose. And both are subtly limited. And the fighter has six related to weapons. Because not everyone wants to pick between a dozen options. Some people just want to be the barbarian or the champion fighter or the rogue. And they should have a healer option as well... [/QUOTE]
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Lets design a Warlord for 5th edition
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