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Lets design a Warlord for 5th edition
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<blockquote data-quote="Tony Vargas" data-source="post: 7385060" data-attributes="member: 996"><p>I assume that's a reaction?</p><p> No.</p><p></p><p>It's cool trick, I suppose, but not a main form of 'healing.' That's got to be able to do the most basic, critical thing support is called on to do: bring a dropped ally back into the fight, after the fact, not just if you happen to have your reaction available the instant it happened.</p><p></p><p>It would certainly be cool to have several alternatives, just as Clerics have Cure Wounds, Aid, and Healing Word, among others. </p><p> You could have Inspiring Word that restores hps in a conventional way, tactical insight that the ally can decide to use for hps rolling over to temps or damage, Aid the Injured as a reaction, and Stand the Fallen as a mass heal.</p><p></p><p> As a thought experiment, consider how you might design a sub-class of the wizard that's as simple as the Champion.</p><p></p><p>To have a sub-class that simple requires a simple chassis, and doesn't leave room for more than a modestly complex alternative to the simple sub-class. That's why the BM fails as a 'complex' (interesting/high player agency/flexible) fighter like the weaponmaster or even as a customizable one, like the 3.x fighter, even as it and the EK push the fighter, overall, into relative complexity.</p><p></p><p>But, there's also no need to do both in the Warlord class, the fighter chassis is available to build simpler options, and, indeed, already gave us the simple PDK.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7385060, member: 996"] I assume that's a reaction? No. It's cool trick, I suppose, but not a main form of 'healing.' That's got to be able to do the most basic, critical thing support is called on to do: bring a dropped ally back into the fight, after the fact, not just if you happen to have your reaction available the instant it happened. It would certainly be cool to have several alternatives, just as Clerics have Cure Wounds, Aid, and Healing Word, among others. You could have Inspiring Word that restores hps in a conventional way, tactical insight that the ally can decide to use for hps rolling over to temps or damage, Aid the Injured as a reaction, and Stand the Fallen as a mass heal. As a thought experiment, consider how you might design a sub-class of the wizard that's as simple as the Champion. To have a sub-class that simple requires a simple chassis, and doesn't leave room for more than a modestly complex alternative to the simple sub-class. That's why the BM fails as a 'complex' (interesting/high player agency/flexible) fighter like the weaponmaster or even as a customizable one, like the 3.x fighter, even as it and the EK push the fighter, overall, into relative complexity. But, there's also no need to do both in the Warlord class, the fighter chassis is available to build simpler options, and, indeed, already gave us the simple PDK. [/QUOTE]
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Lets design a Warlord for 5th edition
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