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Lets design a Warlord for 5th edition
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<blockquote data-quote="FrogReaver" data-source="post: 7385351" data-attributes="member: 6795602"><p>So I've switched over to a long rest design for the warlord's primary ability. I think it's going to be easier accepted. It plays nicer with healing. Attack granting on a limited resource basis is also easier to accept. If we decide it's better to change my abilities to short rest ones then it's easy enough to convert long rest abilities with enough uses to short rest style abilities.</p><p></p><p>I'm leaning toward 3 subclasses at the moment:</p><p>Guerilla</p><p>Bravaura</p><p>Hero / Savior</p><p></p><p>I'm leaning toward a level break down kind of like (abilities will be elaborated on below):</p><p>Level 1: Warlord's Aid, Warlord Style </p><p>Level 2: Helping Insight</p><p>Level 3: Subclass Feature</p><p>Level 4: ASI</p><p>Level 5: add 1d8 damage per turn, Warlord's Aid uses and power increased.</p><p>Level 6: </p><p>Level 7: </p><p>Level 8: ASI </p><p>Level 9: </p><p>Level 10: Subclass</p><p>Level 11 2d8 extra damage per turn, Warlord's Aid power increased</p><p>...</p><p></p><p><strong>Warlord's Aid </strong>- This is your primary ability. You will have so many Aid Points you can spend per day. Each ability will cost 1 point and will require no Action unless otherwise stated. You can use Warlord's Aid once per round. There will be a list of abilities to choose from. You will start out knowing maybe 3-5 abilities and possibly have that scale some with level. Each ability will have auto scaling built in. There will be various flavors of abilities. Some will require something in combat to happen that you essentially react to and help your ally through either by inspiration or tactics, this may be extra damage for an ally or an extra attack for them or healing etc. Some be like battle plans and give some kind of benefit at the start of a battle. Some may be tactical maneuvers you can help your team achieve. Some may involve a tactical focus similar in style to how Mearls described.</p><p></p><p>At level 1 these abilities will mostly add 1d4 to various things (for the ones that require a dice). Others may have a way of auto scaling without a dice effect. They should be about as strong as 1/4 a spell. You should probably get 6-8 uses of them per day.</p><p></p><p><strong>Warlord's Style</strong> - this gives you a small benefit similar in strength to a fighter's fighting style (or possibly a few uses of a level 1 spell like ability). You will get one of these abilities to help define your warlord.</p><p></p><p><strong>Helping Insight</strong> - provides a resource for you to use Warlord's Aid twice a turn instead of once a turn. This gives you some NOVA potential or allows you to use a 2nd Warlord's Aid if an unanticipated circumstance arises and you need to react to it after already expending your normal single use of such abilities a round. </p><p></p><p><strong>adding 1d8 damage per turn</strong> - added this in at level 5 to simulate caster cantrip scaling</p><p></p><p><strong>Warlord's Aid uses and power increased (level 5)</strong> - Warlord's Aid should auto scale to be about as good as a level 1 spell now. You should also increases uses to somewhere maybe between 12-16 times per day.</p><p></p><p>Thoughts opinions so far?</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7385351, member: 6795602"] So I've switched over to a long rest design for the warlord's primary ability. I think it's going to be easier accepted. It plays nicer with healing. Attack granting on a limited resource basis is also easier to accept. If we decide it's better to change my abilities to short rest ones then it's easy enough to convert long rest abilities with enough uses to short rest style abilities. I'm leaning toward 3 subclasses at the moment: Guerilla Bravaura Hero / Savior I'm leaning toward a level break down kind of like (abilities will be elaborated on below): Level 1: Warlord's Aid, Warlord Style Level 2: Helping Insight Level 3: Subclass Feature Level 4: ASI Level 5: add 1d8 damage per turn, Warlord's Aid uses and power increased. Level 6: Level 7: Level 8: ASI Level 9: Level 10: Subclass Level 11 2d8 extra damage per turn, Warlord's Aid power increased ... [B]Warlord's Aid [/B]- This is your primary ability. You will have so many Aid Points you can spend per day. Each ability will cost 1 point and will require no Action unless otherwise stated. You can use Warlord's Aid once per round. There will be a list of abilities to choose from. You will start out knowing maybe 3-5 abilities and possibly have that scale some with level. Each ability will have auto scaling built in. There will be various flavors of abilities. Some will require something in combat to happen that you essentially react to and help your ally through either by inspiration or tactics, this may be extra damage for an ally or an extra attack for them or healing etc. Some be like battle plans and give some kind of benefit at the start of a battle. Some may be tactical maneuvers you can help your team achieve. Some may involve a tactical focus similar in style to how Mearls described. At level 1 these abilities will mostly add 1d4 to various things (for the ones that require a dice). Others may have a way of auto scaling without a dice effect. They should be about as strong as 1/4 a spell. You should probably get 6-8 uses of them per day. [B]Warlord's Style[/B] - this gives you a small benefit similar in strength to a fighter's fighting style (or possibly a few uses of a level 1 spell like ability). You will get one of these abilities to help define your warlord. [B]Helping Insight[/B] - provides a resource for you to use Warlord's Aid twice a turn instead of once a turn. This gives you some NOVA potential or allows you to use a 2nd Warlord's Aid if an unanticipated circumstance arises and you need to react to it after already expending your normal single use of such abilities a round. [B]adding 1d8 damage per turn[/B] - added this in at level 5 to simulate caster cantrip scaling [B]Warlord's Aid uses and power increased (level 5)[/B] - Warlord's Aid should auto scale to be about as good as a level 1 spell now. You should also increases uses to somewhere maybe between 12-16 times per day. Thoughts opinions so far? [/QUOTE]
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Lets design a Warlord for 5th edition
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