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Lets design a Warlord for 5th edition
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<blockquote data-quote="Hussar" data-source="post: 7385449" data-attributes="member: 22779"><p>What? Are we really going to be that pedantic. Sacred Flame, a cleric at-will, granted temp HP with every single attack. Ok, sure, that's not specifically healing, but, it's pretty darn close. Never minding that 3rd and 5th are the only 2 levels in Heroic Tier that clerics can't take a healing power. Ten of the 37 powers available to a cleric healed in heroic tier. Plus one of the at-will grants temp HP.</p><p></p><p>THAT'S iconic. When almost a quarter of the available options are healing, that's a pretty clear signal what that class is about. </p><p></p><p>While I get that warlords should heal, and I agree with that, what I'm having a problem with is this idea that healing is the primary thing warlords should be doing. Warlords were middling healers at best. You were giving up a LOT to do more than just the basic healing. </p><p></p><p>To me, a walord's healing should be in the paladin's range. That's respectable. Bit better than say, a ranger and on par with a bard (although not a healing focused bard). Not a problem. Five classes have healing available in 5e. It's not like you need a specialist healing in the group. </p><p></p><p>But, when a quarter of the powers that a warlord has to choose from grant some form of action - a movement, an attack, something like that- and frequently grant actions to the entire party at the same time, THAT'S iconic to the warlord.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7385449, member: 22779"] What? Are we really going to be that pedantic. Sacred Flame, a cleric at-will, granted temp HP with every single attack. Ok, sure, that's not specifically healing, but, it's pretty darn close. Never minding that 3rd and 5th are the only 2 levels in Heroic Tier that clerics can't take a healing power. Ten of the 37 powers available to a cleric healed in heroic tier. Plus one of the at-will grants temp HP. THAT'S iconic. When almost a quarter of the available options are healing, that's a pretty clear signal what that class is about. While I get that warlords should heal, and I agree with that, what I'm having a problem with is this idea that healing is the primary thing warlords should be doing. Warlords were middling healers at best. You were giving up a LOT to do more than just the basic healing. To me, a walord's healing should be in the paladin's range. That's respectable. Bit better than say, a ranger and on par with a bard (although not a healing focused bard). Not a problem. Five classes have healing available in 5e. It's not like you need a specialist healing in the group. But, when a quarter of the powers that a warlord has to choose from grant some form of action - a movement, an attack, something like that- and frequently grant actions to the entire party at the same time, THAT'S iconic to the warlord. [/QUOTE]
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Lets design a Warlord for 5th edition
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