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Lets design a Warlord for 5th edition
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<blockquote data-quote="Tony Vargas" data-source="post: 7386105" data-attributes="member: 996"><p>The game itself is dependent upon hp restoration, and support characters need to provide that, so it's vital. </p><p></p><p>And inspiration is iconic.</p><p></p><p> Attack-granting was certainly iconic of the Lazy build. </p><p>But I think there's a distinction between thing like Commander's Strike or Knight's Move, that give away an action (no net action economy gain) and those that grant actions beyond what the Warlord gives up like Hammer & Anvil... and, for that matter, ones like Vipers Strike or Brash Assault that only set up one, conditionally, depending on enemy decissions.</p><p></p><p>But, it's still just iconic in the sense sleep or fireball is iconic to the wizard: any version of the class should have it, but any given member of the class might echew it.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7386105, member: 996"] The game itself is dependent upon hp restoration, and support characters need to provide that, so it's vital. And inspiration is iconic. Attack-granting was certainly iconic of the Lazy build. But I think there's a distinction between thing like Commander's Strike or Knight's Move, that give away an action (no net action economy gain) and those that grant actions beyond what the Warlord gives up like Hammer & Anvil... and, for that matter, ones like Vipers Strike or Brash Assault that only set up one, conditionally, depending on enemy decissions. But, it's still just iconic in the sense sleep or fireball is iconic to the wizard: any version of the class should have it, but any given member of the class might echew it. [/QUOTE]
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Lets design a Warlord for 5th edition
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