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Lets design a Warlord for 5th edition
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<blockquote data-quote="Jester David" data-source="post: 7386240" data-attributes="member: 37579"><p>Every warlord in 4e, maybe. Why should the 5e warlord be as limited in the design of powers? </p><p></p><p>5e classes updating an old class should look at the concept first, focusing on and its flavor and design from there instead of just updating powers. The design of the 4e warlord is just a first step. A source of inspiration. Not a template to replicate.</p><p></p><p>Each edition reinterprets and reimagines classes. After all, it’s not like all 5e fighters can mark. Or have weapon focus like in 3e. Or weapon specialization like in 2e granting extra attacks only with that weapon.</p><p></p><p>Why should the warlord be treated differently? Why can’t it be reimagined and improved? </p><p>Was the 4e warlord perfect? Are you saying it’s impossible to improve the 4e warlord?</p><p></p><p>Again, in my test class, <em>every</em> Marshal warlord can grant attacks. And they can grant movement at 3rd level. That’s the 4e style warlord. (And every warlord can use Stratagem at level 6 to get an off turn attack with an ally.) But I move beyond the 4e concept for the other subclasses. </p><p></p><p></p><p>And? </p><p>Doesn’t that just prove that the warlord trading their action for another character's is broken?</p><p></p><p></p><p>I’ve seen non-healing cleric and druids. The Moon druid in my current game has never prepared let alone used <em>cure wounds</em>, because we have a Life cleric. And in another game, the druid never healed as we had a Lore bard serving as the leader.</p><p>But, clerics and druids do have unlimited spells known. In contrast, not every bard will know healing despite every bard having healing in 4e. Most bards in 5e probably don’t learn <em>cure wounds</em>. As a martial class the warlord should probably have fewer powers known each level than a spellcaster like a bard. So why on earth would every warlord have healing?</p><p></p><p>Also, if someone wants to play a Life cleric, shouldn’t it be possible for someone to also play a warlord in that group without overlapping roles? In the same way that there is a tanking Moon druid and healing Life cleric like my current game?</p><p></p><p></p><p>Warlord’s <em>didn’t</em> tank. In 4e. But neither could a cleric or a barbarian. Now both can. Why should the warlord be limited and pigeonholed by the role limitations of a past edition? </p><p>Why should the warlord be stuck ONLY being a healer when no other class in 5e has a mandated character role?</p><p></p><p>They shouldn’t. Classes in 5e don’t have roles. Characters do. The warlord player should absolutely be able to make a character that is a healer. But they should also be able to make a character that isn’t a healer. And they shouldn't be penalised for playing against type and daring to make a warlord that isn't a healbot.</p><p></p><p></p><p>Wizards <em>can</em> tank. See the bladesinger. The abjurer can also semi-tank. </p><p></p><p>And the warlord would be a d8 Hit Dice class wearing heavy armor. Why can’t they take a tanking role? If the War cleric can do it, why not the warlord?</p><p></p><p></p><p>And you probably also shouldn’t let people fixated on single past interpretation of a concept design future interpretations of the concept.</p><p></p><p>And I don’t hate the warlord. I hate the attitude of warlord fans. The creative shackling of the design. The mandating of designing the class exactly like it was in a previous edition.</p><p>The 5e warlord shouldn't be required to be exactly like the 4e warlord anymore than it has to be exactly like 3e marshal. </p><p></p><p></p><p>I fail to see how wanting it to do more than just heal and grant attacks is going down a rabbit hole. </p><p>It doesn't need to do <em>everything</em> but it should<em> at least</em> have as much flexibility as the cleric. There should be just as much variety. </p><p>Otherwise Mearls is right and it should just be a subclass. </p><p></p><p>So which is it? Is the warlord a one trick pony that only fits a single should then just be a fighter subclass? </p><p>Or is it a flexible class with as much potential as the other classes and able to fill more roles than just restoring hit points?</p><p></p><p></p><p>Okay then, let's see yours. </p><p>What's your example of the warlord class that's as good as the 4e version and better than the Battle Master.</p><p></p><p>I've put the work in to make a class, even though I'm only so-so a fan of the warlord. Just to give warlord fans more ideas and something else to riff off. </p><p>If you're <em>really </em>a warlord fan, then where's your version?</p></blockquote><p></p>
[QUOTE="Jester David, post: 7386240, member: 37579"] Every warlord in 4e, maybe. Why should the 5e warlord be as limited in the design of powers? 5e classes updating an old class should look at the concept first, focusing on and its flavor and design from there instead of just updating powers. The design of the 4e warlord is just a first step. A source of inspiration. Not a template to replicate. Each edition reinterprets and reimagines classes. After all, it’s not like all 5e fighters can mark. Or have weapon focus like in 3e. Or weapon specialization like in 2e granting extra attacks only with that weapon. Why should the warlord be treated differently? Why can’t it be reimagined and improved? Was the 4e warlord perfect? Are you saying it’s impossible to improve the 4e warlord? Again, in my test class, [i]every[/I] Marshal warlord can grant attacks. And they can grant movement at 3rd level. That’s the 4e style warlord. (And every warlord can use Stratagem at level 6 to get an off turn attack with an ally.) But I move beyond the 4e concept for the other subclasses. And? Doesn’t that just prove that the warlord trading their action for another character's is broken? I’ve seen non-healing cleric and druids. The Moon druid in my current game has never prepared let alone used [i]cure wounds[/i], because we have a Life cleric. And in another game, the druid never healed as we had a Lore bard serving as the leader. But, clerics and druids do have unlimited spells known. In contrast, not every bard will know healing despite every bard having healing in 4e. Most bards in 5e probably don’t learn [i]cure wounds[/i]. As a martial class the warlord should probably have fewer powers known each level than a spellcaster like a bard. So why on earth would every warlord have healing? Also, if someone wants to play a Life cleric, shouldn’t it be possible for someone to also play a warlord in that group without overlapping roles? In the same way that there is a tanking Moon druid and healing Life cleric like my current game? Warlord’s [i]didn’t[/i] tank. In 4e. But neither could a cleric or a barbarian. Now both can. Why should the warlord be limited and pigeonholed by the role limitations of a past edition? Why should the warlord be stuck ONLY being a healer when no other class in 5e has a mandated character role? They shouldn’t. Classes in 5e don’t have roles. Characters do. The warlord player should absolutely be able to make a character that is a healer. But they should also be able to make a character that isn’t a healer. And they shouldn't be penalised for playing against type and daring to make a warlord that isn't a healbot. Wizards [i]can[/i] tank. See the bladesinger. The abjurer can also semi-tank. And the warlord would be a d8 Hit Dice class wearing heavy armor. Why can’t they take a tanking role? If the War cleric can do it, why not the warlord? And you probably also shouldn’t let people fixated on single past interpretation of a concept design future interpretations of the concept. And I don’t hate the warlord. I hate the attitude of warlord fans. The creative shackling of the design. The mandating of designing the class exactly like it was in a previous edition. The 5e warlord shouldn't be required to be exactly like the 4e warlord anymore than it has to be exactly like 3e marshal. I fail to see how wanting it to do more than just heal and grant attacks is going down a rabbit hole. It doesn't need to do [i]everything[/i] but it should[I] at least[/I] have as much flexibility as the cleric. There should be just as much variety. Otherwise Mearls is right and it should just be a subclass. So which is it? Is the warlord a one trick pony that only fits a single should then just be a fighter subclass? Or is it a flexible class with as much potential as the other classes and able to fill more roles than just restoring hit points? Okay then, let's see yours. What's your example of the warlord class that's as good as the 4e version and better than the Battle Master. I've put the work in to make a class, even though I'm only so-so a fan of the warlord. Just to give warlord fans more ideas and something else to riff off. If you're [I]really [/I]a warlord fan, then where's your version? [/QUOTE]
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