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*Dungeons & Dragons
Lets design a Warlord for 5th edition
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<blockquote data-quote="Cap'n Kobold" data-source="post: 7388831" data-attributes="member: 6802951"><p>This is something that I did with an initial Battlemaster/Warlord hack. Exchange attacks for temporary Superiority dice that had to be spent that round. I didn't limit to only extra attacks though: this started at 1st level, where you could burn your only attack to grant a maneuver instead.</p><p></p><p>This concept developed into the Opportunist Mindset Warlord from the class that I posted earlier, which has smaller SD but refreshes at the <em>end </em>of their every turn.</p><p>As far as I found, the only major balance issue that this potentially infinite SD use causes is if you have maneuvers that grant actual healing (as opposed to temp HP). Since that seemed to be a requirement for a 'real Warlord', I allowed actual healing from maneuvers only up to half the character's max HP.</p><p></p><p></p><p>1. Yes. Definitely. At max, let it last until the beginning of their next turn. That will allow them to gain a SD to use for a reaction, at the risk of losing it if they don't use it. Or allow them to use them for their reaction before their turn, but they then lose those attacks that would have been required to grant those SD.</p><p></p><p>2. I allow multiple SD to be used for damage or healing/temp HP rolls, but not usually d20 rolls. Attacks, saves, ability checks could get a bit nuts is you allow more than one SD to be spent on them.</p><p>You may wish to consider about restricting temp HP generation in some fashion if you do choose to allow multiple SD to be rolled for that alongside having fast-refreshing SD. I chose to allow it because a party starting a fight fired up and inspired due to having a Warlord in their ranks seemed to be an acceptable benefit of the class.</p><p></p><p>3. Yes. I decided to allow the player to choose whether they had a small set of continuously-refreshing SD or a larger pool that only refreshed on a short rest. However burning attacks for temp SD as well as having a separate reservoir of short-rest based SD for emergencies/nova works well as an adjustment to an existing subclass.</p><p></p><p>4. I don't see an issue, assuming other rules are being adhered to: (only one reaction/round, limited SD spent on some maneuvers etc.).</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 7388831, member: 6802951"] This is something that I did with an initial Battlemaster/Warlord hack. Exchange attacks for temporary Superiority dice that had to be spent that round. I didn't limit to only extra attacks though: this started at 1st level, where you could burn your only attack to grant a maneuver instead. This concept developed into the Opportunist Mindset Warlord from the class that I posted earlier, which has smaller SD but refreshes at the [I]end [/I]of their every turn. As far as I found, the only major balance issue that this potentially infinite SD use causes is if you have maneuvers that grant actual healing (as opposed to temp HP). Since that seemed to be a requirement for a 'real Warlord', I allowed actual healing from maneuvers only up to half the character's max HP. 1. Yes. Definitely. At max, let it last until the beginning of their next turn. That will allow them to gain a SD to use for a reaction, at the risk of losing it if they don't use it. Or allow them to use them for their reaction before their turn, but they then lose those attacks that would have been required to grant those SD. 2. I allow multiple SD to be used for damage or healing/temp HP rolls, but not usually d20 rolls. Attacks, saves, ability checks could get a bit nuts is you allow more than one SD to be spent on them. You may wish to consider about restricting temp HP generation in some fashion if you do choose to allow multiple SD to be rolled for that alongside having fast-refreshing SD. I chose to allow it because a party starting a fight fired up and inspired due to having a Warlord in their ranks seemed to be an acceptable benefit of the class. 3. Yes. I decided to allow the player to choose whether they had a small set of continuously-refreshing SD or a larger pool that only refreshed on a short rest. However burning attacks for temp SD as well as having a separate reservoir of short-rest based SD for emergencies/nova works well as an adjustment to an existing subclass. 4. I don't see an issue, assuming other rules are being adhered to: (only one reaction/round, limited SD spent on some maneuvers etc.). [/QUOTE]
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Lets design a Warlord for 5th edition
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