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Lets design a Warlord for 5th edition
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<blockquote data-quote="Cap'n Kobold" data-source="post: 7399720" data-attributes="member: 6802951"><p>I'm looking into different options for maneuver mechanics. Could I get some opinions on this one please?</p><p></p><p>(This is intended for offensive maneuvers, as an alternative to expending a superiority dice and forcing the opponent to make a save or suffer a condition.)</p><p></p><p><em>"The warlord chooses a number of superiority dice to roll when initiating the maneuver. The total is compared against the ability score of the target. If it is greater, then the maneuver takes effect. If the total of the SD is less than the target's ability score, the maneuver fails."</em></p><p></p><p>Many of the maneuvers will target the Constitution score of the target, and inflict conditions (anything from deafened to paralysed depending upon the level of the maneuver.)</p><p>Do people think that this mechanic is worth exploring for my warlord design, or would sticking to the saving throw system be better?</p><p></p><p>Stuff to bear in mind: My warlord has two variants (Mindsets) One will have a dice pool of Ability mod + prof bonus of up to d12s, renewing on short rest. The other will have up to 4d8 renewing every round.</p><p></p><p>Thus an architect-mindset warlord willing to invest a lot of their dice will have a very reliable chance of applying that maneuver to most human-level opponents, and even a lot of much more powerful foes if they're willing to really go all-in. </p><p>- This is what I'm worried about, but I'm not sure whether its an actual issue or not.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 7399720, member: 6802951"] I'm looking into different options for maneuver mechanics. Could I get some opinions on this one please? (This is intended for offensive maneuvers, as an alternative to expending a superiority dice and forcing the opponent to make a save or suffer a condition.) [I]"The warlord chooses a number of superiority dice to roll when initiating the maneuver. The total is compared against the ability score of the target. If it is greater, then the maneuver takes effect. If the total of the SD is less than the target's ability score, the maneuver fails."[/I] Many of the maneuvers will target the Constitution score of the target, and inflict conditions (anything from deafened to paralysed depending upon the level of the maneuver.) Do people think that this mechanic is worth exploring for my warlord design, or would sticking to the saving throw system be better? Stuff to bear in mind: My warlord has two variants (Mindsets) One will have a dice pool of Ability mod + prof bonus of up to d12s, renewing on short rest. The other will have up to 4d8 renewing every round. Thus an architect-mindset warlord willing to invest a lot of their dice will have a very reliable chance of applying that maneuver to most human-level opponents, and even a lot of much more powerful foes if they're willing to really go all-in. - This is what I'm worried about, but I'm not sure whether its an actual issue or not. [/QUOTE]
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Lets design a Warlord for 5th edition
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