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General Tabletop Discussion
*Pathfinder & Starfinder
Lets determine together what the soul is, and what are its game mechanics
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<blockquote data-quote="Dakkareth" data-source="post: 1874463" data-attributes="member: 9928"><p>Mindless Undead = B + L (negative)</p><p>Intelligent Undead = (B) + L (negative) + M + S</p><p></p><p>Only intelligent undead have souls (see the quote above) and they do have a life-force, although it's powered by negative energy. Indeed the only difference between a living wizard and a lich is that the one is powered by positive and the other by negative energy.</p><p></p><p></p><p></p><p>I like the association with the stats, you proposed - quite simple and easy to remember. It works fine for Body, Life-force and Mind/Spirit - even if you can survive without body, you are still helpless and paralyzed, without life-force you're simply dead and without a mind you are practically a vegetable. </p><p></p><p>For loss of the soul it has to be adjusted somewhat, if we want to keep the 'man alive but without a soul' an option. Setting alignment to Total Neutral (as in 'I don't care') looks good, but reducing WIS to 0 would render the character comatose. How about setting it to 1? The -5 penality to will saves nicely represents the 'no resistance to compulsions' idea. As for the XP I'd say, a character without a soul stops gaining experience and suffers steady level drain (one level per day? per week?). The levels lost could be restored by magic (<em>restoration</em>+) or maybe a custom spell could prevent this loss for its duration entirely.</p><p></p><p>[EDIT: Another infliction could be reducing the character's SR. Spell resistance seems to be associated with the soul (see quote above) and it fits nicely.]</p><p></p><p>The consequence would be that a character without a soul is severely hampered and is likely to die quickly, if he has no magic available. Powerful magic can keep him alive for a time, though. If the DM is being nice (or not a jerk, if the loss of the PC's soul was unavoidable), he could still track the XP the character would have gotten and give it out, after the soul has been restored (maybe give double experience until the PC has caught up). Another option would be to treat it as a return from death and have the character lose a level without chance of recovery. Personally I'd use both together.</p><p></p><p>---------</p><p></p><p>Mmhhh, seems like a good treatment to me. Depending on the party's level you can adjust the speed of the level loss (one per week, if a <em>restoration</em> is hard to come by, one per day if the cleric has that spell readily available, maybe one level per hour if you're feeling vindicative and the party is throwing <em>miracles</em> about like popcorn) and while the loss of one's soul is certainly very dangerous and consequence-ladden, it's not the end of all things.</p></blockquote><p></p>
[QUOTE="Dakkareth, post: 1874463, member: 9928"] Mindless Undead = B + L (negative) Intelligent Undead = (B) + L (negative) + M + S Only intelligent undead have souls (see the quote above) and they do have a life-force, although it's powered by negative energy. Indeed the only difference between a living wizard and a lich is that the one is powered by positive and the other by negative energy. I like the association with the stats, you proposed - quite simple and easy to remember. It works fine for Body, Life-force and Mind/Spirit - even if you can survive without body, you are still helpless and paralyzed, without life-force you're simply dead and without a mind you are practically a vegetable. For loss of the soul it has to be adjusted somewhat, if we want to keep the 'man alive but without a soul' an option. Setting alignment to Total Neutral (as in 'I don't care') looks good, but reducing WIS to 0 would render the character comatose. How about setting it to 1? The -5 penality to will saves nicely represents the 'no resistance to compulsions' idea. As for the XP I'd say, a character without a soul stops gaining experience and suffers steady level drain (one level per day? per week?). The levels lost could be restored by magic ([i]restoration[/i]+) or maybe a custom spell could prevent this loss for its duration entirely. [EDIT: Another infliction could be reducing the character's SR. Spell resistance seems to be associated with the soul (see quote above) and it fits nicely.] The consequence would be that a character without a soul is severely hampered and is likely to die quickly, if he has no magic available. Powerful magic can keep him alive for a time, though. If the DM is being nice (or not a jerk, if the loss of the PC's soul was unavoidable), he could still track the XP the character would have gotten and give it out, after the soul has been restored (maybe give double experience until the PC has caught up). Another option would be to treat it as a return from death and have the character lose a level without chance of recovery. Personally I'd use both together. --------- Mmhhh, seems like a good treatment to me. Depending on the party's level you can adjust the speed of the level loss (one per week, if a [i]restoration[/i] is hard to come by, one per day if the cleric has that spell readily available, maybe one level per hour if you're feeling vindicative and the party is throwing [i]miracles[/i] about like popcorn) and while the loss of one's soul is certainly very dangerous and consequence-ladden, it's not the end of all things. [/QUOTE]
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Lets determine together what the soul is, and what are its game mechanics
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