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Lets Discuss Feats. Do you like them? Plus, some questions!
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<blockquote data-quote="painted_klown" data-source="post: 6499054" data-attributes="member: 6785485"><p>Hello all, </p><p></p><p>I am spending more time familiarizing myself with the PHB, and have dived into reading about feats. I am playing in a Pathfinder game, so I am somewhat familiar with them, and do not see any reason why I shouldn't allow them in my games. Some of these seem fairly powerful on paper, and I know my players will want to use them. I am planning to allow it. </p><p></p><p>Having said that, I see some feats that almost dive into a bit of multi-classing on first glance, and wanted to get everyone's thoughts before I jumped to too many conclusions, or mid-interpreted what I read. </p><p></p><p>I say this because the Fighter class has the most opportunities to potentially use feats, and could use them to great effect in a game that doesn't allow multi-classing (such as mine).</p><p></p><p>Specifically, I am looking at feats that give the ability to add magic using. Elemental Adept, Magic Initiate, Ritual Caster, Spell Sniper, and War Caster. </p><p></p><p>I assume that any class, including Fighter, can pick these magic giving feats so long as they meet any prerequisites. Does the player selecting any of these HAVE to be a magic using class (or Eldritch Knight) to begin with? I see some of these feats do have a prerequisite that states you must be able to cast at least one spell, but this can easily be met by taking, say, Magic Initiate.</p><p></p><p>What say you?</p></blockquote><p></p>
[QUOTE="painted_klown, post: 6499054, member: 6785485"] Hello all, I am spending more time familiarizing myself with the PHB, and have dived into reading about feats. I am playing in a Pathfinder game, so I am somewhat familiar with them, and do not see any reason why I shouldn't allow them in my games. Some of these seem fairly powerful on paper, and I know my players will want to use them. I am planning to allow it. Having said that, I see some feats that almost dive into a bit of multi-classing on first glance, and wanted to get everyone's thoughts before I jumped to too many conclusions, or mid-interpreted what I read. I say this because the Fighter class has the most opportunities to potentially use feats, and could use them to great effect in a game that doesn't allow multi-classing (such as mine). Specifically, I am looking at feats that give the ability to add magic using. Elemental Adept, Magic Initiate, Ritual Caster, Spell Sniper, and War Caster. I assume that any class, including Fighter, can pick these magic giving feats so long as they meet any prerequisites. Does the player selecting any of these HAVE to be a magic using class (or Eldritch Knight) to begin with? I see some of these feats do have a prerequisite that states you must be able to cast at least one spell, but this can easily be met by taking, say, Magic Initiate. What say you? [/QUOTE]
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Lets Discuss Feats. Do you like them? Plus, some questions!
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