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Lets Discuss Feats. Do you like them? Plus, some questions!
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<blockquote data-quote="GameOgre" data-source="post: 6499238" data-attributes="member: 57914"><p>I have some issue with feats. The monsters don't really have them. This gives the pc's a huge boost against them. While I don't find it that big of a deal it does become so when combined with player stat expectations from previous editions and other games.</p><p></p><p>My players were NOT happy with the point buy method at all. They felt like wimpy versions of their previous characters and so really pushed me for rolling 4D6 and rerolling 1's.When I agreed they all ended up with maxed out main stat scores ect ...combine that with a feat choice if picking human(variant) and another at 4th and 8th and suddenly I had some VERY overpowered characters to deal with. Add in a couple of magic items and well.......they just flat out massacred even boss's 6+ levels higher in a round.</p><p></p><p>Once I got my feet under me as the DM I realized my many mistakes and ended up just killing them all off in a epic adventure that we all agreed would be cool.</p><p></p><p>So really what I guess I'm saying is.....</p><p></p><p>Feats are just fine IF you play 5E with a eye toward balance from the start. Normally now people don't really choose feats till 12th level and if they do they do so without maxing their stats. We don't use the variant human either now.</p><p></p><p>Not that I'm knocking games that do use the roll method ect... It's just not what we were aiming towards. Also even with the roll method ...errr....how do I say this? It might not be a bad thing IF people actually ..you know...rolled their stats and ended up with typical rolled stats. My players always seem to roll lots of 16-18's whenever I look away when rolling characters or when rolling at home. Yeah .....</p></blockquote><p></p>
[QUOTE="GameOgre, post: 6499238, member: 57914"] I have some issue with feats. The monsters don't really have them. This gives the pc's a huge boost against them. While I don't find it that big of a deal it does become so when combined with player stat expectations from previous editions and other games. My players were NOT happy with the point buy method at all. They felt like wimpy versions of their previous characters and so really pushed me for rolling 4D6 and rerolling 1's.When I agreed they all ended up with maxed out main stat scores ect ...combine that with a feat choice if picking human(variant) and another at 4th and 8th and suddenly I had some VERY overpowered characters to deal with. Add in a couple of magic items and well.......they just flat out massacred even boss's 6+ levels higher in a round. Once I got my feet under me as the DM I realized my many mistakes and ended up just killing them all off in a epic adventure that we all agreed would be cool. So really what I guess I'm saying is..... Feats are just fine IF you play 5E with a eye toward balance from the start. Normally now people don't really choose feats till 12th level and if they do they do so without maxing their stats. We don't use the variant human either now. Not that I'm knocking games that do use the roll method ect... It's just not what we were aiming towards. Also even with the roll method ...errr....how do I say this? It might not be a bad thing IF people actually ..you know...rolled their stats and ended up with typical rolled stats. My players always seem to roll lots of 16-18's whenever I look away when rolling characters or when rolling at home. Yeah ..... [/QUOTE]
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