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Lets Discuss Feats. Do you like them? Plus, some questions!
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<blockquote data-quote="Li Shenron" data-source="post: 6499529" data-attributes="member: 1465"><p>Concept -> Love it! </p><p></p><p>I absolutely loved the idea of feats since 3e as a way to customize/differentiate between (N)PCs. Ability scores don't differentiate enough IMXP: certainly a high-Dex low-Str character is very different from a high-Str low-Dex character. However after a while all e.g. high-Dex low-Str characters are very much the same. The main option to really differentiate characters before 3e was spells, but then non-spellcaster were too similar to each other. Skills and feats of 3e tremendously improved differentiation of characters of the same class, and I think it would have been a huge mistake not to include them in 5e.</p><p></p><p>Mechanics -> Fine.</p><p></p><p>I prefer smaller feats like in 3e. Smaller building blocks allow for a finer level of customization, and most importantly allow for smaller benefits to be delivered to a character who has a specific wish: the main example is <em>proficiencies</em>, which the big 5e feats cannot grant one-by-one, you always need to get multiple proficiencies or some additional feature you may not be interested in. I believe that the real reason behind bigger feats was that a minority or gamers don't like individual +1 ability bumps and wanted two +1 bumps at the same time, so to keep the equivalency between a feat and an ability bump they needed bigger feats. But IMHO it would have been much better to keep +1 bumps and smaller feats.</p><p></p><p>Anyway, having an equivalency between feats and ability bumps was a great idea. Furthermore it's a fairly easy house rule to allow two "half-feats" and/or +1 bumps instead of the default, and IIRC many PHB feats already do something like that by including one +1 to an ability score. This house rule is also useful to re-use some of the feats from old 3e books.</p><p></p><p>PHB feats -> Meh.</p><p></p><p>I don't have the PHB feats but from what I've heard the list is very short and particularly unimaginative, and they have even removed some of the most creative feats from the playtest. Bummer.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6499529, member: 1465"] Concept -> Love it! I absolutely loved the idea of feats since 3e as a way to customize/differentiate between (N)PCs. Ability scores don't differentiate enough IMXP: certainly a high-Dex low-Str character is very different from a high-Str low-Dex character. However after a while all e.g. high-Dex low-Str characters are very much the same. The main option to really differentiate characters before 3e was spells, but then non-spellcaster were too similar to each other. Skills and feats of 3e tremendously improved differentiation of characters of the same class, and I think it would have been a huge mistake not to include them in 5e. Mechanics -> Fine. I prefer smaller feats like in 3e. Smaller building blocks allow for a finer level of customization, and most importantly allow for smaller benefits to be delivered to a character who has a specific wish: the main example is [I]proficiencies[/I], which the big 5e feats cannot grant one-by-one, you always need to get multiple proficiencies or some additional feature you may not be interested in. I believe that the real reason behind bigger feats was that a minority or gamers don't like individual +1 ability bumps and wanted two +1 bumps at the same time, so to keep the equivalency between a feat and an ability bump they needed bigger feats. But IMHO it would have been much better to keep +1 bumps and smaller feats. Anyway, having an equivalency between feats and ability bumps was a great idea. Furthermore it's a fairly easy house rule to allow two "half-feats" and/or +1 bumps instead of the default, and IIRC many PHB feats already do something like that by including one +1 to an ability score. This house rule is also useful to re-use some of the feats from old 3e books. PHB feats -> Meh. I don't have the PHB feats but from what I've heard the list is very short and particularly unimaginative, and they have even removed some of the most creative feats from the playtest. Bummer. [/QUOTE]
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