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Lets Discuss Feats. Do you like them? Plus, some questions!
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<blockquote data-quote="Mouseferatu" data-source="post: 6500064" data-attributes="member: 1288"><p>I actually disagree. I don't think they could have gotten nearly the thematic flavor out of smaller feats, since it's precisely the combination of benefits that offers that flavor. Plus, it would have made some feats a no-brainer/feat tax. Not every caster takes the Warcaster feat because they can't all use all of its benefits. But if it was broken down into more feats in a more feat-heavy system, parts of it would become absolute "duh" selections for spellcasters. If you know you're getting a bunch of smaller feats, taking a feat that removes disadvantage for casting in melee range is an absolute gimme.</p><p></p><p>Also, and I realize I'm getting deep into personal preference territory, I think it's possible to get <em>too</em> granular in character creation. What I like about a class-based system like D&D is that it's flexible, but within defined parameters. If I wanted more granularity, or to fine-tune the tiniest details, I'd play a non-level-based system. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Mouseferatu, post: 6500064, member: 1288"] I actually disagree. I don't think they could have gotten nearly the thematic flavor out of smaller feats, since it's precisely the combination of benefits that offers that flavor. Plus, it would have made some feats a no-brainer/feat tax. Not every caster takes the Warcaster feat because they can't all use all of its benefits. But if it was broken down into more feats in a more feat-heavy system, parts of it would become absolute "duh" selections for spellcasters. If you know you're getting a bunch of smaller feats, taking a feat that removes disadvantage for casting in melee range is an absolute gimme. Also, and I realize I'm getting deep into personal preference territory, I think it's possible to get [I]too[/I] granular in character creation. What I like about a class-based system like D&D is that it's flexible, but within defined parameters. If I wanted more granularity, or to fine-tune the tiniest details, I'd play a non-level-based system. :) [/QUOTE]
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