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<blockquote data-quote="MoonSong" data-source="post: 6500208" data-attributes="member: 6689464"><p>In certain hands that might be true. But experiences are hardly universal. For example I doubt any of my characters has ever been really overpowered because of feats, in one case I ended up wasting a feat by training my sorcerer in halberd use, as I later multiclassed into paladin, which wasn't my original intention, but the plot drove me that way. Anyway, carrying that around and using it to combat was fairly cool, and marked my PC as an individual, even later I had a quite different brand of paladin because if it all. And among my favorite feats in 3.5 was Stigma, a way to hurt yourself long term for the immediate welfare of the party. </p><p></p><p>In 5e I like the feat that lets you grab battle master maneuvers, in order to give my healbots commander's strike, so I can get away with being more harmless and weaker without the others having to suffer for it. or you know using the magic intitiate to let my sorcerer have a familiar and a couple more of utility cantrips -because you kind of need to dedicate some of them to combat it seems-, or to patch that same class with the feat granting weapon proficiencies so I can still go with spears, sickles, maces and hammers so I can use my spell choices into fun stuff instead of combat. Not all players are the same, just because the people you play with are into optimization doesn't mean people defending the customization aspect are hypocritical or covering a hidden agenda. Unless you have clear evidence that most of the enworlders who defend feats for customization actually actively indulge into optimization, you are being unnecessarily harsh.</p></blockquote><p></p>
[QUOTE="MoonSong, post: 6500208, member: 6689464"] In certain hands that might be true. But experiences are hardly universal. For example I doubt any of my characters has ever been really overpowered because of feats, in one case I ended up wasting a feat by training my sorcerer in halberd use, as I later multiclassed into paladin, which wasn't my original intention, but the plot drove me that way. Anyway, carrying that around and using it to combat was fairly cool, and marked my PC as an individual, even later I had a quite different brand of paladin because if it all. And among my favorite feats in 3.5 was Stigma, a way to hurt yourself long term for the immediate welfare of the party. In 5e I like the feat that lets you grab battle master maneuvers, in order to give my healbots commander's strike, so I can get away with being more harmless and weaker without the others having to suffer for it. or you know using the magic intitiate to let my sorcerer have a familiar and a couple more of utility cantrips -because you kind of need to dedicate some of them to combat it seems-, or to patch that same class with the feat granting weapon proficiencies so I can still go with spears, sickles, maces and hammers so I can use my spell choices into fun stuff instead of combat. Not all players are the same, just because the people you play with are into optimization doesn't mean people defending the customization aspect are hypocritical or covering a hidden agenda. Unless you have clear evidence that most of the enworlders who defend feats for customization actually actively indulge into optimization, you are being unnecessarily harsh. [/QUOTE]
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