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Lets Discuss Feats. Do you like them? Plus, some questions!
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<blockquote data-quote="CapnZapp" data-source="post: 6500680" data-attributes="member: 12731"><p>I disagree. </p><p></p><p>Making you abstain an ability increase in order to take a feat is what makes it possible to have such flavorful and desirable feats. The cost is high so the benefit can be substantial.</p><p></p><p>Having to choose between ability increase and feat creates an interesting decision point to building your character. </p><p></p><p>And it seriously makes any "feat tax" go away: few feats are so mind-blowingly good that you can argue you "have" to take it, now that doing so means not taking an ability increase. (This argument doesn't hold well once you've reached 20 in your primary stat, which is why it's such a good idea to restrict starting character scores to 15)</p><p></p><p>I also like how each feat makes a real impression, much like some previous posters have explained. In order to make each feat do this, having a great opportunity cost in the form of an ability increase is a huge design help.</p><p></p><p></p><p>The problem with MAD classes requiring more high ability scores can be solved in other ways that doesn't touch feats.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6500680, member: 12731"] I disagree. Making you abstain an ability increase in order to take a feat is what makes it possible to have such flavorful and desirable feats. The cost is high so the benefit can be substantial. Having to choose between ability increase and feat creates an interesting decision point to building your character. And it seriously makes any "feat tax" go away: few feats are so mind-blowingly good that you can argue you "have" to take it, now that doing so means not taking an ability increase. (This argument doesn't hold well once you've reached 20 in your primary stat, which is why it's such a good idea to restrict starting character scores to 15) I also like how each feat makes a real impression, much like some previous posters have explained. In order to make each feat do this, having a great opportunity cost in the form of an ability increase is a huge design help. The problem with MAD classes requiring more high ability scores can be solved in other ways that doesn't touch feats. [/QUOTE]
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