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Community
General Tabletop Discussion
*Dungeons & Dragons
Let's discuss the Apprentice Tier.
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<blockquote data-quote="Falling Icicle" data-source="post: 6117916" data-attributes="member: 17077"><p>IMO, if you're only going to be a certain level for just one session of play, it's pointless to even have that level. Beginners don't even have time to get used to their abilities and then you're making them level their character right away. I think a lot of beginners would be tired of working on their character at that point, having just made it earlier, and then bam, at the end of that same session, they're supposed to level up? It totally defeats the purpose of giving them time to familiarize themselves with the abilities they already have and will probably give a lot of new players the impression that the game involves a lot more bookkeeping and character building than it actually does.</p><p></p><p>The other problem I have is that you don't get a tradition, scheme, deity, etc. until 3rd level. To me, these are character-defining choices. I don't want to be just a plain wizard for 3 levels. If I want to play an illusionist or necromancer, I want to be one from the very beginning! I don't want to have to wait until level 3 before becoming different from others of the same class.</p><p></p><p>As for the rest of it, I don't really care either way.</p></blockquote><p></p>
[QUOTE="Falling Icicle, post: 6117916, member: 17077"] IMO, if you're only going to be a certain level for just one session of play, it's pointless to even have that level. Beginners don't even have time to get used to their abilities and then you're making them level their character right away. I think a lot of beginners would be tired of working on their character at that point, having just made it earlier, and then bam, at the end of that same session, they're supposed to level up? It totally defeats the purpose of giving them time to familiarize themselves with the abilities they already have and will probably give a lot of new players the impression that the game involves a lot more bookkeeping and character building than it actually does. The other problem I have is that you don't get a tradition, scheme, deity, etc. until 3rd level. To me, these are character-defining choices. I don't want to be just a plain wizard for 3 levels. If I want to play an illusionist or necromancer, I want to be one from the very beginning! I don't want to have to wait until level 3 before becoming different from others of the same class. As for the rest of it, I don't really care either way. [/QUOTE]
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Community
General Tabletop Discussion
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Let's discuss the Apprentice Tier.
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