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The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
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Let's discuss the Mystic v.3
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<blockquote data-quote="Revan79" data-source="post: 7053853" data-attributes="member: 6801540"><p>I have been waiting for this since 5e was released. I have ALWAYS been a big fan of psionics but I do understand it has its detractors, and for a good reason. in my opinion psionics DOES need to be a "form of magic" otherwise you subvert the entire game system that is largely predicated towards magic. Psionics needs to be inclusive in this otherwise GM will just ban the use of them in their games. </p><p> The other thing that you need to take into account is the 5e mechanics themselves and how psionics relate. Things like <em>Counterspell</em> don't work on psionics for the pure reason that psionic disciplines don't have "levels" and aren't considered spellcasting, but things like <em>Anit-magic field</em> would and should work against psionics. There has to be a balance between the relationship of magic and psionic, they cannot be mutually exclusive in worlds so rooted in magic use.</p><p></p><p>My Monk (lvl14) sadly died in a campaign i'm in and the Mystc arrived just in time to join in. It takes a little getting used too, as the Mysitc is by far the most complex and arduous class they have released to date. However, once I got into the flow of it it was a very versatile class, and looking at other Mystic I think its one of the most diverse and customizable classes ever. You can be a battlefield leader (Warlord), if you want to be Psylocke from the marvel universe you can be, nothing seems to be out of its reach.</p><p> On the other hand, does this ability to be so customizable detract from playing the other classes, are the other classes now overshadowed by the versatility the Mystic offers? The only way to find out is to make one and play it for yourselves.</p><p></p><p>Focuses: I found this mechanic quite "unwieldy" constantly keeping track of what you change it too, plus having to give up your bonus action to do it was fairly time consuming and didn't "flow" as well as other classes. I would probably remove the mechanic all together and have something that is tied specifically to your Order.</p><p></p><p>Well, that's my two cents worth. sorry for the bad grammar and spelling.</p></blockquote><p></p>
[QUOTE="Revan79, post: 7053853, member: 6801540"] I have been waiting for this since 5e was released. I have ALWAYS been a big fan of psionics but I do understand it has its detractors, and for a good reason. in my opinion psionics DOES need to be a "form of magic" otherwise you subvert the entire game system that is largely predicated towards magic. Psionics needs to be inclusive in this otherwise GM will just ban the use of them in their games. The other thing that you need to take into account is the 5e mechanics themselves and how psionics relate. Things like [I]Counterspell[/I] don't work on psionics for the pure reason that psionic disciplines don't have "levels" and aren't considered spellcasting, but things like [I]Anit-magic field[/I] would and should work against psionics. There has to be a balance between the relationship of magic and psionic, they cannot be mutually exclusive in worlds so rooted in magic use. My Monk (lvl14) sadly died in a campaign i'm in and the Mystc arrived just in time to join in. It takes a little getting used too, as the Mysitc is by far the most complex and arduous class they have released to date. However, once I got into the flow of it it was a very versatile class, and looking at other Mystic I think its one of the most diverse and customizable classes ever. You can be a battlefield leader (Warlord), if you want to be Psylocke from the marvel universe you can be, nothing seems to be out of its reach. On the other hand, does this ability to be so customizable detract from playing the other classes, are the other classes now overshadowed by the versatility the Mystic offers? The only way to find out is to make one and play it for yourselves. Focuses: I found this mechanic quite "unwieldy" constantly keeping track of what you change it too, plus having to give up your bonus action to do it was fairly time consuming and didn't "flow" as well as other classes. I would probably remove the mechanic all together and have something that is tied specifically to your Order. Well, that's my two cents worth. sorry for the bad grammar and spelling. [/QUOTE]
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