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Let's discuss the Mystic v.3
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<blockquote data-quote="Coliath" data-source="post: 7226962" data-attributes="member: 6905394"><p>"The effects would necessarily be more straightforward. But performing them would take less preparation. It would be a faster class. I think that WOTC has done a good job of incorporating these elements into the class."</p><p></p><p>I agree the1dean, WOTC has a lot to include and to balance in this class and have done quite well so far. </p><p></p><p>A couple of thoughts on differentiation of subclasses and variance from wizards. </p><p></p><p>1.) To make it favorable to choose a subclass discipline it could be made to cost 1 psy point less in corresponding class disciplines, making the immortal more likely to favor the immortal disciplines etc. but allowing them to diversify as it seems WOTC wants them to be able to. </p><p></p><p>2.) Exhaustion is not utilized very much in the standard rules and lots psychic and mystic lore illustrates psychics showing tremendous mental fatigue after putting forth great effort. Imagine utilizing the same disciplines as the UA original, slightly nerfed so they are good at everything but not great at anything, basically they would be second or third best at everything. Then allowing them to go beyond the 7 point restriction by some moderate amount and regaining Psy points at the cost of an exhaustion point. making them very powerful for short periods but at high, lengthy cost.</p></blockquote><p></p>
[QUOTE="Coliath, post: 7226962, member: 6905394"] "The effects would necessarily be more straightforward. But performing them would take less preparation. It would be a faster class. I think that WOTC has done a good job of incorporating these elements into the class." I agree the1dean, WOTC has a lot to include and to balance in this class and have done quite well so far. A couple of thoughts on differentiation of subclasses and variance from wizards. 1.) To make it favorable to choose a subclass discipline it could be made to cost 1 psy point less in corresponding class disciplines, making the immortal more likely to favor the immortal disciplines etc. but allowing them to diversify as it seems WOTC wants them to be able to. 2.) Exhaustion is not utilized very much in the standard rules and lots psychic and mystic lore illustrates psychics showing tremendous mental fatigue after putting forth great effort. Imagine utilizing the same disciplines as the UA original, slightly nerfed so they are good at everything but not great at anything, basically they would be second or third best at everything. Then allowing them to go beyond the 7 point restriction by some moderate amount and regaining Psy points at the cost of an exhaustion point. making them very powerful for short periods but at high, lengthy cost. [/QUOTE]
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