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*TTRPGs General
"Let's examine this apparently mundane rock."
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<blockquote data-quote="Kalendraf" data-source="post: 1361438" data-attributes="member: 3433"><p>Along similar lines, I've seen parties spend countless hours searching for hidden doors or other things that aren't there. There's usually a couple of secret doors per adventure, but not always. And sometimes, the map seems to point to areas where there could be a secret area, but sometimes there isn't one there.</p><p></p><p>A smart party would probably just take a 20 and move on, but I've seen groups not even trust that. "There's got to be something there!" "Buff up his search!" Back when the buff spells were random, parties would repeatedly sleep and recast until they maximized their buffing and only then would they trust their search results. Random encounters help to move them along, but sometimes it's still hard to get them to take the hint.</p><p></p><p>I'm also very cautious in using puzzles with these groups for similar reasons. Sometimes they spend long periods of time examining things, even when a solution seems to be relatively straight-forward. "We don't want to make a mistake - we might only get this one chance! Is there any other way to interpret this? Putting the blue crystal on the blue stand seems too simple. It must be trap!" They wind up convincing themselves that a simple puzzle is somehow life-threatening, and then waste tons of time making sure that they don't set off the ultimate doom all the while wasting valuable game time.</p></blockquote><p></p>
[QUOTE="Kalendraf, post: 1361438, member: 3433"] Along similar lines, I've seen parties spend countless hours searching for hidden doors or other things that aren't there. There's usually a couple of secret doors per adventure, but not always. And sometimes, the map seems to point to areas where there could be a secret area, but sometimes there isn't one there. A smart party would probably just take a 20 and move on, but I've seen groups not even trust that. "There's got to be something there!" "Buff up his search!" Back when the buff spells were random, parties would repeatedly sleep and recast until they maximized their buffing and only then would they trust their search results. Random encounters help to move them along, but sometimes it's still hard to get them to take the hint. I'm also very cautious in using puzzles with these groups for similar reasons. Sometimes they spend long periods of time examining things, even when a solution seems to be relatively straight-forward. "We don't want to make a mistake - we might only get this one chance! Is there any other way to interpret this? Putting the blue crystal on the blue stand seems too simple. It must be trap!" They wind up convincing themselves that a simple puzzle is somehow life-threatening, and then waste tons of time making sure that they don't set off the ultimate doom all the while wasting valuable game time. [/QUOTE]
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