Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Lets "fix" the Keep pregens!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Voss" data-source="post: 4254205" data-attributes="member: 57593"><p>So, in this vein. A brief blurb about good racial choices for classes.</p><p></p><p>With the floating +2, humans can manage to excel at any class. It goes in the primary stat. You may not want to be something like a Star pact warlock, however, unless you ignore your at-will power, only use eldritch blast, and take con only powers.</p><p></p><p>Cleric-</p><p>Dragonborn (str based beater)</p><p>Dwarf (wis based blaster</p><p>Elf. (though the dex bonus isn't particularly useful for the class, it does help your init and reflex score)</p><p>Human. (blast or beat)</p><p></p><p>Fighter- </p><p>Dragonborn and human. All others need not apply.</p><p>Yes, you can do a dwarf or elf and buy an 18 str the hard way. you still won't be as good at attacking as a human or dragonborn</p><p></p><p>Paladin</p><p>Dragonborn and human again.</p><p>dwarf is present again, but lagging. half-elf could consider the idea, but really, this guy wants to be a warlock.</p><p></p><p>Ranger</p><p>elf wins ranged. Halfling wouldn't be terrible, except he's stuck with shortbows or thrown weapons, and the charisma doesn't do a thing for him.</p><p>dragonborn has a place as a melee ranger, though again the charisma is iffy.</p><p>Eladrin are passable ranged strikers. The int bonus goes to waste, however. Maybe put your 8 in int if having a penalty bothers you.</p><p>human can do either role. </p><p></p><p></p><p>Rogue</p><p>halfling! No, really, this is your thing. Who needs favored classes.</p><p>human, of course. </p><p>elf isn't doing much with the wis bonus, but the dex and your innate speed and rough terrain shifting makes you amazing as a rogue. Similarly, the eladrin isn't doing much with his int bonus. Someone might want a teleporting rogue, but honestly they shift so much, the elf is by far the superior pointy ear.</p><p></p><p>Warlock</p><p>Depends on the build, but this class has room for many, many races, mostly because half the races hand out charisma bonuses. Expect to see a lot of fey warlocks.</p><p>Con- human, dwarf, half-elf. Extra bonus here is you can pretty much ditch charisma if you want to, and shove everything into Con and the leftover into Int. Go with 20 con, 14 int, and jack them up at every stat increase. Put the leftover pity point in charisma. You'll get a +1 out of it at level 11.</p><p></p><p>Cha warlock- tiefling, halfling, dragonborn, half-elf, human</p><p>Really, this class is made for half-elves, with one caveat. You aren't going to get a particularly useful at will power from another class until we see more classes. Someone else needs to be primary in Con and (especially) charisma, since so many of the bloody races have charisma bonuses.</p><p>ironically, as has been mentioned before, tieflings are comparably lousy at living up to their infernal heritage. Star doesn't look that great for them either. </p><p></p><p>Warlord</p><p>Hey, guess what? Humans and dragonborn, again. We may need another +str race... just, you know, as a thought.</p><p>Tieflings can hit the 18 the hard way and jack up the other two stats, but apparently all the attacks are str based, so this doesn't matter that much. Half-elves can do something here, too, I guess, if we really want to continue with second tier choices.</p><p></p><p>Wizard</p><p>Human, tieflings and eladrin. Glad eladrin actually have a niche. Having bonuses to paired stats isn't that helpful. Luckily wizards don't have to care much about their secondary stats unless they want to.</p><p></p><p></p><p>So, yeah. The lesson here? Playing against type doesn't pay that well.</p><p>So for the KotS characters, race-wise:</p><p>change the fighter's race to human or dragonborn</p><p>the paladin is fine</p><p>the wizard is fine</p><p>the rogue is fine (actually, racially, he's ideal)</p><p>the cleric... would be fine if he were a warlock. As it is, he's boosting a secondary and tertiary stat, Yeah. Don't do that. Pick a combat style and switch to either human or dragonborn, or dwarf or elf.</p><p></p><p></p><p>And yes, I know, some people will have problems with this. This is about optimizing them though. You want a +2 in the stat you actually attack with, not your secondaries. And generally speaking, 18 costs a lot, the hard way, but when all is said and done, you don't want to have less than an 18 in your attack stat. Buy a 16, add +2 from race, and you've got a fair amount of points to spend elsewhere, but going less than 18 in your primary stat is a bad plan- unless you plan on solely being a healbot, you're going to fail at your actual role.</p></blockquote><p></p>
[QUOTE="Voss, post: 4254205, member: 57593"] So, in this vein. A brief blurb about good racial choices for classes. With the floating +2, humans can manage to excel at any class. It goes in the primary stat. You may not want to be something like a Star pact warlock, however, unless you ignore your at-will power, only use eldritch blast, and take con only powers. Cleric- Dragonborn (str based beater) Dwarf (wis based blaster Elf. (though the dex bonus isn't particularly useful for the class, it does help your init and reflex score) Human. (blast or beat) Fighter- Dragonborn and human. All others need not apply. Yes, you can do a dwarf or elf and buy an 18 str the hard way. you still won't be as good at attacking as a human or dragonborn Paladin Dragonborn and human again. dwarf is present again, but lagging. half-elf could consider the idea, but really, this guy wants to be a warlock. Ranger elf wins ranged. Halfling wouldn't be terrible, except he's stuck with shortbows or thrown weapons, and the charisma doesn't do a thing for him. dragonborn has a place as a melee ranger, though again the charisma is iffy. Eladrin are passable ranged strikers. The int bonus goes to waste, however. Maybe put your 8 in int if having a penalty bothers you. human can do either role. Rogue halfling! No, really, this is your thing. Who needs favored classes. human, of course. elf isn't doing much with the wis bonus, but the dex and your innate speed and rough terrain shifting makes you amazing as a rogue. Similarly, the eladrin isn't doing much with his int bonus. Someone might want a teleporting rogue, but honestly they shift so much, the elf is by far the superior pointy ear. Warlock Depends on the build, but this class has room for many, many races, mostly because half the races hand out charisma bonuses. Expect to see a lot of fey warlocks. Con- human, dwarf, half-elf. Extra bonus here is you can pretty much ditch charisma if you want to, and shove everything into Con and the leftover into Int. Go with 20 con, 14 int, and jack them up at every stat increase. Put the leftover pity point in charisma. You'll get a +1 out of it at level 11. Cha warlock- tiefling, halfling, dragonborn, half-elf, human Really, this class is made for half-elves, with one caveat. You aren't going to get a particularly useful at will power from another class until we see more classes. Someone else needs to be primary in Con and (especially) charisma, since so many of the bloody races have charisma bonuses. ironically, as has been mentioned before, tieflings are comparably lousy at living up to their infernal heritage. Star doesn't look that great for them either. Warlord Hey, guess what? Humans and dragonborn, again. We may need another +str race... just, you know, as a thought. Tieflings can hit the 18 the hard way and jack up the other two stats, but apparently all the attacks are str based, so this doesn't matter that much. Half-elves can do something here, too, I guess, if we really want to continue with second tier choices. Wizard Human, tieflings and eladrin. Glad eladrin actually have a niche. Having bonuses to paired stats isn't that helpful. Luckily wizards don't have to care much about their secondary stats unless they want to. So, yeah. The lesson here? Playing against type doesn't pay that well. So for the KotS characters, race-wise: change the fighter's race to human or dragonborn the paladin is fine the wizard is fine the rogue is fine (actually, racially, he's ideal) the cleric... would be fine if he were a warlock. As it is, he's boosting a secondary and tertiary stat, Yeah. Don't do that. Pick a combat style and switch to either human or dragonborn, or dwarf or elf. And yes, I know, some people will have problems with this. This is about optimizing them though. You want a +2 in the stat you actually attack with, not your secondaries. And generally speaking, 18 costs a lot, the hard way, but when all is said and done, you don't want to have less than an 18 in your attack stat. Buy a 16, add +2 from race, and you've got a fair amount of points to spend elsewhere, but going less than 18 in your primary stat is a bad plan- unless you plan on solely being a healbot, you're going to fail at your actual role. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Lets "fix" the Keep pregens!
Top