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<blockquote data-quote="Cam Banks" data-source="post: 5789007" data-attributes="member: 3817"><p>I know a fair bit about Dragonlance. How to write adventure paths for it, how to design around existing editions for it, how to write a short story and a novel for it. I've thought and thought and thought about it for many years, and at one point it was pretty much my day job; I knew the continuity of Dragonlance and all of its myriad threads well enough to trim bits off when we updated it, and tie up others when I was running my own campaign set in Krynn.</p><p></p><p>While I agree wholeheartedly that it grew well beyond its own borders somewhere in the middle, you can't deny that its fanbase has always wanted more than the Chronicles/Legends. Always. Yes, they go back to that period, those six novels (now nine, if you include the Lost Chronicles in the mix), that War of the Lance. But they wanted more, always more. And that's why TSR gave them more, and why we (as Sovereign Press) did the same.</p><p></p><p>There's a level of fandom that sees settings like the Realms and Krynn and Mystara as pretty much the same thing hashed over a hundred times, the same droll sword and sorcery. This is the same level that sums up Dragonlance as "annoying kender and Raistlin and are they having another Cataclysm again?" and the Realms as "Drizzt and Elminster and blah blah."</p><p></p><p>That level of fandom isn't the target for these settings. But I fear they're also the majority, the lowest common denominator. Big companies fear appealing to those fans who are die-hard Realms or Krynn or Mystara geeks, because where's the money in that? Really, they'd prefer to either launch something new and control all the IP without legacy issues, paying homage to older creators, or continuity-freak fans like myself. Or else they'd prefer to sprinkle bits and pieces of those settings in core supplements as IP shrapnel to flavor whatever thematic salad is on the plate.</p><p></p><p>I will say this: I would write more Dragonlance books, design more Dragonlance game material, play more Dragonlance games, any time. Working with that material was probably when I was the most confident as a designer. I honestly have no idea what WotC has in store for Krynn, and I doubt anyone who once worked on or wrote for it does, either. But if you're willing to look beyond the surface level of D&D fandom, I think you'll find an intense following for it, and that's true for all of D&D's IP.</p><p></p><p>Cheers,</p><p>Cam</p></blockquote><p></p>
[QUOTE="Cam Banks, post: 5789007, member: 3817"] I know a fair bit about Dragonlance. How to write adventure paths for it, how to design around existing editions for it, how to write a short story and a novel for it. I've thought and thought and thought about it for many years, and at one point it was pretty much my day job; I knew the continuity of Dragonlance and all of its myriad threads well enough to trim bits off when we updated it, and tie up others when I was running my own campaign set in Krynn. While I agree wholeheartedly that it grew well beyond its own borders somewhere in the middle, you can't deny that its fanbase has always wanted more than the Chronicles/Legends. Always. Yes, they go back to that period, those six novels (now nine, if you include the Lost Chronicles in the mix), that War of the Lance. But they wanted more, always more. And that's why TSR gave them more, and why we (as Sovereign Press) did the same. There's a level of fandom that sees settings like the Realms and Krynn and Mystara as pretty much the same thing hashed over a hundred times, the same droll sword and sorcery. This is the same level that sums up Dragonlance as "annoying kender and Raistlin and are they having another Cataclysm again?" and the Realms as "Drizzt and Elminster and blah blah." That level of fandom isn't the target for these settings. But I fear they're also the majority, the lowest common denominator. Big companies fear appealing to those fans who are die-hard Realms or Krynn or Mystara geeks, because where's the money in that? Really, they'd prefer to either launch something new and control all the IP without legacy issues, paying homage to older creators, or continuity-freak fans like myself. Or else they'd prefer to sprinkle bits and pieces of those settings in core supplements as IP shrapnel to flavor whatever thematic salad is on the plate. I will say this: I would write more Dragonlance books, design more Dragonlance game material, play more Dragonlance games, any time. Working with that material was probably when I was the most confident as a designer. I honestly have no idea what WotC has in store for Krynn, and I doubt anyone who once worked on or wrote for it does, either. But if you're willing to look beyond the surface level of D&D fandom, I think you'll find an intense following for it, and that's true for all of D&D's IP. Cheers, Cam [/QUOTE]
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