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Let's Forget the Forgotten Realms
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<blockquote data-quote="jelmore" data-source="post: 5789388" data-attributes="member: 56412"><p>I remember in the days of 1st edition D&D reading Ed Greenwood's articles in <em>Dragon Magazine</em> that described interesting bits of lore, unique or mysterious artifacts, and creative new spells. Every time a new issue came out, I looked for his name.</p><p></p><p>Part of the mystique was that they came from a place called "The Forgotten Realms." The name evoked an image of a faraway place, lost in to the ages.</p><p></p><p>When the grey box came out, I bought it, as did everyone I knew. I bought some of the early Forgotten Realms novels. But as time went by, the more that we found out about the Forgotten Realms the more my interest waned. I never bought any of the 3rd or 4th edition FR sourcebooks. The Abolethic Sovereignty trilogy are the first FR novels I've bought since the Avatar trilogy. (I've somehow managed to miss reading anything with Drizzt Do'Urden in it, so I confess that I don't see the attraction...)</p><p></p><p>I don't have anything against the Forgotten Realms as a setting. I loved the FR video games (Baldur's Gate, Icewind Dale), and I've played in D&D Game Days and Encounters sessions set in the Realms. I just feel like that world is overdeveloped; there is so much backstory, and so many world-spanning/world-shaking events have gone on, that I don't see any interesting stories that I want to tell at my table.</p><p></p><p>I loved Eberron in 3.5, and I wish that it had gotten more attention in 4th edition. I really enjoy the articles and adventures from the Nentir Vale; it recaptures that feeling that I got from the early FR articles.</p><p></p><p>I don't know that I want any of the major campaign settings to be <em>the</em> D&D setting for the new edition. I hope they do what they did with 4th edition and keep a "light" campaign setting like the Nentir Vale as the examples used in the core rulebooks.</p></blockquote><p></p>
[QUOTE="jelmore, post: 5789388, member: 56412"] I remember in the days of 1st edition D&D reading Ed Greenwood's articles in [i]Dragon Magazine[/i] that described interesting bits of lore, unique or mysterious artifacts, and creative new spells. Every time a new issue came out, I looked for his name. Part of the mystique was that they came from a place called "The Forgotten Realms." The name evoked an image of a faraway place, lost in to the ages. When the grey box came out, I bought it, as did everyone I knew. I bought some of the early Forgotten Realms novels. But as time went by, the more that we found out about the Forgotten Realms the more my interest waned. I never bought any of the 3rd or 4th edition FR sourcebooks. The Abolethic Sovereignty trilogy are the first FR novels I've bought since the Avatar trilogy. (I've somehow managed to miss reading anything with Drizzt Do'Urden in it, so I confess that I don't see the attraction...) I don't have anything against the Forgotten Realms as a setting. I loved the FR video games (Baldur's Gate, Icewind Dale), and I've played in D&D Game Days and Encounters sessions set in the Realms. I just feel like that world is overdeveloped; there is so much backstory, and so many world-spanning/world-shaking events have gone on, that I don't see any interesting stories that I want to tell at my table. I loved Eberron in 3.5, and I wish that it had gotten more attention in 4th edition. I really enjoy the articles and adventures from the Nentir Vale; it recaptures that feeling that I got from the early FR articles. I don't know that I want any of the major campaign settings to be [I]the[/I] D&D setting for the new edition. I hope they do what they did with 4th edition and keep a "light" campaign setting like the Nentir Vale as the examples used in the core rulebooks. [/QUOTE]
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