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<blockquote data-quote="rounser" data-source="post: 5789606" data-attributes="member: 1106"><p>Be careful what you wish for, Morrus.</p><p></p><p>I don't think WOTC has the time or staff, and maybe not even the requisite passion or morale, to do a good FR or WoG version at this stage. IMO they should use something the size of Thunder Rift as the 5E setting. Pack it to the gills with adventure and detail to rival a CRPG, make that handful of miles D&D's "new car showroom". Enable it to be dropped into any of the "big worlds". Make it the setting you use when you don't have one in mind. The big worlds hand you a training wheels area like Shadowdale or a Hommlet for that purpose anyway, rather than the whole world. The whole world is too big.</p><p></p><p>The big furphy that has gone unchallenged for decades is that D&D needs a world, whereas every popular adventuring site I can think of in any setting (with the exception of the rare "Road to Athas" or "War of the Lance" or Planescape roadtrip) would fit somewhere Thunder Rift in size. You can fit all of Age of Worms there. Setting is mostly irrelevant where the rubber meets the road, as hinted at in the conversion notes between settings for Paizo's adventure paths - adventures and campaign arcs are what is important.</p><p></p><p>As far as WoG versus FR versus DL goes, I like all three. TSR was good with settings. All three have got something special going on. But given the handling of FR 4E, I think that WOTC should try something a bit more bite size, and where they're less likely to tip over apple carts. A generic fantasy microcosm would tick all the boxes. You could even have sidebars saying "in FR, throw in this detail or monster; in GH this".</p></blockquote><p></p>
[QUOTE="rounser, post: 5789606, member: 1106"] Be careful what you wish for, Morrus. I don't think WOTC has the time or staff, and maybe not even the requisite passion or morale, to do a good FR or WoG version at this stage. IMO they should use something the size of Thunder Rift as the 5E setting. Pack it to the gills with adventure and detail to rival a CRPG, make that handful of miles D&D's "new car showroom". Enable it to be dropped into any of the "big worlds". Make it the setting you use when you don't have one in mind. The big worlds hand you a training wheels area like Shadowdale or a Hommlet for that purpose anyway, rather than the whole world. The whole world is too big. The big furphy that has gone unchallenged for decades is that D&D needs a world, whereas every popular adventuring site I can think of in any setting (with the exception of the rare "Road to Athas" or "War of the Lance" or Planescape roadtrip) would fit somewhere Thunder Rift in size. You can fit all of Age of Worms there. Setting is mostly irrelevant where the rubber meets the road, as hinted at in the conversion notes between settings for Paizo's adventure paths - adventures and campaign arcs are what is important. As far as WoG versus FR versus DL goes, I like all three. TSR was good with settings. All three have got something special going on. But given the handling of FR 4E, I think that WOTC should try something a bit more bite size, and where they're less likely to tip over apple carts. A generic fantasy microcosm would tick all the boxes. You could even have sidebars saying "in FR, throw in this detail or monster; in GH this". [/QUOTE]
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