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<blockquote data-quote="GM Dave" data-source="post: 5790677" data-attributes="member: 6687992"><p>Rule Number 1 of Settings > Never cut the authors off at the knees. There are several authors writing stories that generate a good revenue stream for WotC. Simply telling them that there is no more need for their services will not help the bottom line and it is the authors that are often the first point of contact for gamers to the hobby.</p><p></p><p>Rule Number 2 of Setting > Never let the authors kill your setting. This almost happened in the Dark Sun world with the story resulting in the death of the sole dragon on the planet. It is hard to take the story forward from that point. The same happened with Dragonlance after the God of Chaos and the Five Great Dragons were brought into the game.</p><p></p><p>Rule Number 3 of Setting > Never alter the world so badly that it reduces your audience. Forgotten Realms has suffered a couple of major problems (Time of Troubles, the Spell Plague) making it almost a fresh setting. If you ever feel the need to alter a setting this amount it is time to consider a fresh setting. Invite fresh characters and writing to explore and develop this world. There are always plenty of authors willing to fill in a new world with new challenges rather then constantly check they are not stepping on someones toes.</p></blockquote><p></p>
[QUOTE="GM Dave, post: 5790677, member: 6687992"] Rule Number 1 of Settings > Never cut the authors off at the knees. There are several authors writing stories that generate a good revenue stream for WotC. Simply telling them that there is no more need for their services will not help the bottom line and it is the authors that are often the first point of contact for gamers to the hobby. Rule Number 2 of Setting > Never let the authors kill your setting. This almost happened in the Dark Sun world with the story resulting in the death of the sole dragon on the planet. It is hard to take the story forward from that point. The same happened with Dragonlance after the God of Chaos and the Five Great Dragons were brought into the game. Rule Number 3 of Setting > Never alter the world so badly that it reduces your audience. Forgotten Realms has suffered a couple of major problems (Time of Troubles, the Spell Plague) making it almost a fresh setting. If you ever feel the need to alter a setting this amount it is time to consider a fresh setting. Invite fresh characters and writing to explore and develop this world. There are always plenty of authors willing to fill in a new world with new challenges rather then constantly check they are not stepping on someones toes. [/QUOTE]
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