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Let's get that Torch!
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<blockquote data-quote="EugeneZ" data-source="post: 5478613" data-attributes="member: 83605"><p>With regards to juggling the timeline as Morrus suggests, I'd say that as long as you don't mind the encounter level adjustments, let the PCs go after the torch -- have Xavious "hire them" and tell them that Pilus and Longinus are likely to have a way to get through the firestorm, which should be enough to get your PCs to at least begin #5. With #4 left undone, Duke Gallo is flanked by Ragesian and Steppengard forces and loses.</p><p></p><p>Meanwhile, your PCs are doing #5-6. At the end of #6, Darius's maddened scrawls are supposed to be a signpost to Ycengled and the Temple of Echoed Sould but it's hard enough to understand that the players probably won't arrive at this conclusion with a little guidance from you. Instead of letting them roll a knowledge check or something, see if they'll decide to take this news back to Seaquen... you might even have a PC suggest that if neccessary. On their way back to Seaquen, they see that an army is marching on Seaquen.</p><p></p><p>Time to slip back to #4... have Balan meet the PCs on the road or in a town they stop at or something, and have him urgently request that PCs help him snap Steppengard out of his madness. This should be enough to have them divert to Bresk on their way back... you'll need to adjust quite a bit of the adventure, since Gallo is defeated (and possibly dead, executed as a traitor?) but it should still be quite managable.</p></blockquote><p></p>
[QUOTE="EugeneZ, post: 5478613, member: 83605"] With regards to juggling the timeline as Morrus suggests, I'd say that as long as you don't mind the encounter level adjustments, let the PCs go after the torch -- have Xavious "hire them" and tell them that Pilus and Longinus are likely to have a way to get through the firestorm, which should be enough to get your PCs to at least begin #5. With #4 left undone, Duke Gallo is flanked by Ragesian and Steppengard forces and loses. Meanwhile, your PCs are doing #5-6. At the end of #6, Darius's maddened scrawls are supposed to be a signpost to Ycengled and the Temple of Echoed Sould but it's hard enough to understand that the players probably won't arrive at this conclusion with a little guidance from you. Instead of letting them roll a knowledge check or something, see if they'll decide to take this news back to Seaquen... you might even have a PC suggest that if neccessary. On their way back to Seaquen, they see that an army is marching on Seaquen. Time to slip back to #4... have Balan meet the PCs on the road or in a town they stop at or something, and have him urgently request that PCs help him snap Steppengard out of his madness. This should be enough to have them divert to Bresk on their way back... you'll need to adjust quite a bit of the adventure, since Gallo is defeated (and possibly dead, executed as a traitor?) but it should still be quite managable. [/QUOTE]
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