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<blockquote data-quote="Rabbitbait" data-source="post: 5319385" data-attributes="member: 60100"><p>I have a number of overarching themes to my world that I keep in mind. The players may or may not follow the hints that I drop in regard to those themes (if they even pick up on them) or they might do their own thing. I keep on dropping in new options for the players to follow - after an adventure there is never one obvious path to follow, they need to choose between two or three, or follow some of the stuff that has come up from their character backgrounds.</p><p></p><p>I use character backgrounds a lot and keep on bringing characters pasts back to haunt them. I also try and tie what they wrote for their backgrounds into what is happening now, or what might be happening in the near future.</p><p></p><p>In short:</p><p>Give lots of options</p><p>Use character backgrounds as part of those options.</p><p></p><p>I've found that the heroic/paragon/epic portions of the game make it much easier to pace out what might happen. It's also much easier in 4e to scale up something that the characters ignored earlier but then decide to go back to.</p></blockquote><p></p>
[QUOTE="Rabbitbait, post: 5319385, member: 60100"] I have a number of overarching themes to my world that I keep in mind. The players may or may not follow the hints that I drop in regard to those themes (if they even pick up on them) or they might do their own thing. I keep on dropping in new options for the players to follow - after an adventure there is never one obvious path to follow, they need to choose between two or three, or follow some of the stuff that has come up from their character backgrounds. I use character backgrounds a lot and keep on bringing characters pasts back to haunt them. I also try and tie what they wrote for their backgrounds into what is happening now, or what might be happening in the near future. In short: Give lots of options Use character backgrounds as part of those options. I've found that the heroic/paragon/epic portions of the game make it much easier to pace out what might happen. It's also much easier in 4e to scale up something that the characters ignored earlier but then decide to go back to. [/QUOTE]
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