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Let's have a quickie! The 50g Houserule.
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<blockquote data-quote="Amaroq" data-source="post: 5102998" data-attributes="member: 15470"><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Yeah, I just about lost it at the table - I'd taken pains to outline the mysterious chest under the bed, etc .. but no, she had no interest in stopping to explore. You could almost hear her think to herself, "What? I'll just take the sword from the first one I kill."</p><p></p><p>(<em>Veteran player, btw, just playing the bravery of the defender to the hilt .. er .. no pun intended.</em>)</p><p></p><p>I actually hadn't tracked down where I was going to go with "0 isn't dying" quite yet, so if any of you care to help out, I'd appreciate suggestions.</p><p></p><p>What I'm thinking so far is, maybe, a three-tier system:</p><p></p><p>0 to negative-level = conscious, but slumped prone, able to gasp out speech but essentially Stunned, Prone, and Helpless .. think "cinematic death or near-death."</p><p></p><p>negative-level-plus-one to negative-healing-surge = conscious but Stunned, Prone, Helpless, and mute. Likely to bleed to death if not treated, but not in imminent danger of death during the next sixty seconds of combat.</p><p></p><p>negative-healing-surge to negative-bloodied = unconscious, and in imminent danger of bleeding to death during combat. Make death saves per normal rules.</p><p></p><p>Thoughts?</p><p></p><p>It just seemed seriously lame that she actually died after hitting exactly zero .. and we tend to enjoy long-running, story-based campaigns. They do need the threat of death to keep the screws turning, but none of us really want character death on a frequent basis; its the sort of group where a TPK should lead to the party waking up imprisoned by the bad guys, only to turn the tables and escape, rather than simply being told "Well, that's it guys, roll up new characters for next session."</p><p></p><p> - p.s., I think the "critical" attitude is kinda unique to House Rules forum: I know when I post a potential house rule, I'm hoping erik, Nytmare, and the rest of the gang will spot the ten faults I haven't spotted with it, tear it apart, and suggest a couple patches, alternatives, etc .. so that I wind up with a much better house rule before inflicting some half-baked crud on my players. So .. its sorta by design? But I guess it does lead to a thick-skinned mini-community.</p></blockquote><p></p>
[QUOTE="Amaroq, post: 5102998, member: 15470"] :D Yeah, I just about lost it at the table - I'd taken pains to outline the mysterious chest under the bed, etc .. but no, she had no interest in stopping to explore. You could almost hear her think to herself, "What? I'll just take the sword from the first one I kill." ([i]Veteran player, btw, just playing the bravery of the defender to the hilt .. er .. no pun intended.[/i]) I actually hadn't tracked down where I was going to go with "0 isn't dying" quite yet, so if any of you care to help out, I'd appreciate suggestions. What I'm thinking so far is, maybe, a three-tier system: 0 to negative-level = conscious, but slumped prone, able to gasp out speech but essentially Stunned, Prone, and Helpless .. think "cinematic death or near-death." negative-level-plus-one to negative-healing-surge = conscious but Stunned, Prone, Helpless, and mute. Likely to bleed to death if not treated, but not in imminent danger of death during the next sixty seconds of combat. negative-healing-surge to negative-bloodied = unconscious, and in imminent danger of bleeding to death during combat. Make death saves per normal rules. Thoughts? It just seemed seriously lame that she actually died after hitting exactly zero .. and we tend to enjoy long-running, story-based campaigns. They do need the threat of death to keep the screws turning, but none of us really want character death on a frequent basis; its the sort of group where a TPK should lead to the party waking up imprisoned by the bad guys, only to turn the tables and escape, rather than simply being told "Well, that's it guys, roll up new characters for next session." - p.s., I think the "critical" attitude is kinda unique to House Rules forum: I know when I post a potential house rule, I'm hoping erik, Nytmare, and the rest of the gang will spot the ten faults I haven't spotted with it, tear it apart, and suggest a couple patches, alternatives, etc .. so that I wind up with a much better house rule before inflicting some half-baked crud on my players. So .. its sorta by design? But I guess it does lead to a thick-skinned mini-community. [/QUOTE]
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