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Let's have a quickie! The 50g Houserule.
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<blockquote data-quote="Nytmare" data-source="post: 5103029" data-attributes="member: 55178"><p>It's a hell of a big change for most people, but I ran <a href="http://www.enworld.org/forum/general-rpg-discussion/206323-e6-game-inside-d-d.html" target="_blank">E6</a> for about a year and a half which includes Ryan Stoughton's Death Flag rules from <a href="http://esix.pbworks.com/f/RaisingtheStakes.pdf" target="_blank">Raising the Stakes</a>.</p><p></p><p>The long and the short of the rule was that a character did not die, until the player decided that they were at an appropriately dramatic point in the story. You could be captured, or left for dead. Kept alive to live with the shame of your defeat, or saved at the last minute by friends or kinsmen, but a character did not die, until the player decided that the fight was important enough. </p><p></p><p>I'm sure that there has to be someone who has hammered the concept into 4th Ed, but I haven't seen it yet. My first swipe at it would be something along the lines of: <p style="margin-left: 20px">"When you raise your Death Flag, you get 4 Action Points. For the rest of that Encounter, you can spend as many Action Points as you want, but no more than 1 Action Point per round. As long as your Death Flag is raised, all the normal rules regarding death apply. You can lower your Death Flag by spending 4 Action Points."</p> <p style="margin-left: 20px"></p></blockquote><p></p>
[QUOTE="Nytmare, post: 5103029, member: 55178"] It's a hell of a big change for most people, but I ran [URL="http://www.enworld.org/forum/general-rpg-discussion/206323-e6-game-inside-d-d.html"]E6[/URL] for about a year and a half which includes Ryan Stoughton's Death Flag rules from [URL="http://esix.pbworks.com/f/RaisingtheStakes.pdf"]Raising the Stakes[/URL]. The long and the short of the rule was that a character did not die, until the player decided that they were at an appropriately dramatic point in the story. You could be captured, or left for dead. Kept alive to live with the shame of your defeat, or saved at the last minute by friends or kinsmen, but a character did not die, until the player decided that the fight was important enough. I'm sure that there has to be someone who has hammered the concept into 4th Ed, but I haven't seen it yet. My first swipe at it would be something along the lines of: [INDENT]"When you raise your Death Flag, you get 4 Action Points. For the rest of that Encounter, you can spend as many Action Points as you want, but no more than 1 Action Point per round. As long as your Death Flag is raised, all the normal rules regarding death apply. You can lower your Death Flag by spending 4 Action Points." [/INDENT] [/QUOTE]
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