Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Let's have a quickie! The 50g Houserule.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Amaroq" data-source="post: 5103395" data-attributes="member: 15470"><p>Oooh, <strong>interesting</strong> read, Nytmare, thanks for the link! </p><p></p><p>We already use a variant of "The Players Roll All The Dice", and the "Death Flag" has a bit of appeal to me. Good stuff to think about!</p><p></p><p></p><p></p><p>Well .. we played the first session in a kind of unique way which took pains to define the character's backgrounds, etc, litter the world with NPC's they've met, learn background stories of the world, etc - the sort of things you might get from reading fluff books for a published campaign but are really necessary to get the players "up to speed" in a home-brewed world.</p><p></p><p>So, the character was in her late teens, lived in a cabin in the woods with her father, a former warrior who'd trained her in all the combat odds but kept his history (and hers) a mystery. She'd turned into a bit of a woodsman (spent her Background to get Nature as a class skill), and spent lots of her time wandering the woods in solitude.</p><p></p><p>When we shifted into live action, she was wandering deep in the woods as was her wont, when she'd spotted some strange humanoid footprints - slight claw indentations, definitely not human .. and then the village church bell began to peal, a long constant alarm.</p><p></p><p>I drew out a triangle with maybe a 160-degree angle: she was one vertex, the cabin was a second, and the village was the third, with the hypoteneuse of course from her to the village. I asked what she wanted to do; she said "rush to the village"; I reminded her that the cabin was basically on the way, and asked if she was sure she didn't want to go to the cabin; she said she was sure.</p><p></p><p>... The way I DM is basically to describe a timeline of events that will happen without PC intervention <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" />; in this case, the orcs had found the cabin, dad had managed to open the chest and get out his sword, but was outnumbered and losing. So, "encounter 1" on my sheet was her arriving, fighting alongside her dad, killing off the attackers only to discover that he'd taken a mortal wound, and getting his last words as character exposition as he passed the family sword to her.</p><p></p><p>Without PC intervention, more orcs survived that fight, dad died, and the orcs started looting the cabin .. which was the scene she discovered when she finally got there much later, and she was then wandering the world with the family sword but without the exposition.</p></blockquote><p></p>
[QUOTE="Amaroq, post: 5103395, member: 15470"] Oooh, [b]interesting[/b] read, Nytmare, thanks for the link! We already use a variant of "The Players Roll All The Dice", and the "Death Flag" has a bit of appeal to me. Good stuff to think about! Well .. we played the first session in a kind of unique way which took pains to define the character's backgrounds, etc, litter the world with NPC's they've met, learn background stories of the world, etc - the sort of things you might get from reading fluff books for a published campaign but are really necessary to get the players "up to speed" in a home-brewed world. So, the character was in her late teens, lived in a cabin in the woods with her father, a former warrior who'd trained her in all the combat odds but kept his history (and hers) a mystery. She'd turned into a bit of a woodsman (spent her Background to get Nature as a class skill), and spent lots of her time wandering the woods in solitude. When we shifted into live action, she was wandering deep in the woods as was her wont, when she'd spotted some strange humanoid footprints - slight claw indentations, definitely not human .. and then the village church bell began to peal, a long constant alarm. I drew out a triangle with maybe a 160-degree angle: she was one vertex, the cabin was a second, and the village was the third, with the hypoteneuse of course from her to the village. I asked what she wanted to do; she said "rush to the village"; I reminded her that the cabin was basically on the way, and asked if she was sure she didn't want to go to the cabin; she said she was sure. ... The way I DM is basically to describe a timeline of events that will happen without PC intervention :devil:; in this case, the orcs had found the cabin, dad had managed to open the chest and get out his sword, but was outnumbered and losing. So, "encounter 1" on my sheet was her arriving, fighting alongside her dad, killing off the attackers only to discover that he'd taken a mortal wound, and getting his last words as character exposition as he passed the family sword to her. Without PC intervention, more orcs survived that fight, dad died, and the orcs started looting the cabin .. which was the scene she discovered when she finally got there much later, and she was then wandering the world with the family sword but without the exposition. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Let's have a quickie! The 50g Houserule.
Top