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Let's have a quickie! The 50g Houserule.
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<blockquote data-quote="ravenheart" data-source="post: 5103838" data-attributes="member: 72088"><p>Wow, I really like these ideas! Especially useful when you are running large groups and dungeon crawls. Consider it yoinked!</p><p></p><p>Really like the <strong>Death Flag</strong> rule, although I might reduce that to 3 Action Points, since my group is running a Chaos Scar campaign (hard to reach those milestones!).</p><p></p><p>I was already thinking about implementing a <strong>Players Roll All the Dice</strong> rule, but I'm still not sure what to do with enemy saving throws and damage rolls. The players could roll to sustain save ends effects on enemies, but what do you do with effects not inflicted by the players (ex. ongoning fire damage from a terrain feature)? </p><p>Maybe I'll leave it to the DM after all, but I guess <strong>applying a single saving throw to a creature</strong> against all (save ends)-effects <em>might </em>speed things up (the same goes for recharging powers). As for enemy damage, <strong>perhaps average damage</strong>? Or low-to-average and high-to-average damage depending on the players defense roll?</p><p></p><p><strong>Raising the Stakes</strong> seems like a fun feature to add some drama and creativity into the game, especially if grind is a worry (as it often is with 4E)! A lot of the players in my group (myself included) come together for poker nights regularly, so a familiar element of hazard like this might really hit the spot. </p><p></p><p>To add to this and combat grind, I had an idea of a tension meter system. This would emulate larger blinds and minimum wagers in poker, but be based on <strong>the amount of round elapsed</strong>. Thus, for every round after the first, the stakes go up. Not quite sure how this should work, but generally I think allowing <strong>greater benefit at greater risk</strong> is the key. This has the potential of turning into a death-spiral, but I'd like to avoid that (well, with the Death Flag rule, it would be more of a Near-Death-Spiral). </p><p></p><p>Anyone have any thoughts on this?</p><p></p><p>PS. Sorry for derailing the thread again, maybe I should fork this off?</p></blockquote><p></p>
[QUOTE="ravenheart, post: 5103838, member: 72088"] Wow, I really like these ideas! Especially useful when you are running large groups and dungeon crawls. Consider it yoinked! Really like the [B]Death Flag[/B] rule, although I might reduce that to 3 Action Points, since my group is running a Chaos Scar campaign (hard to reach those milestones!). I was already thinking about implementing a [B]Players Roll All the Dice[/B] rule, but I'm still not sure what to do with enemy saving throws and damage rolls. The players could roll to sustain save ends effects on enemies, but what do you do with effects not inflicted by the players (ex. ongoning fire damage from a terrain feature)? Maybe I'll leave it to the DM after all, but I guess [B]applying a single saving throw to a creature[/B] against all (save ends)-effects [I]might [/I]speed things up (the same goes for recharging powers). As for enemy damage, [B]perhaps average damage[/B]? Or low-to-average and high-to-average damage depending on the players defense roll? [B]Raising the Stakes[/B] seems like a fun feature to add some drama and creativity into the game, especially if grind is a worry (as it often is with 4E)! A lot of the players in my group (myself included) come together for poker nights regularly, so a familiar element of hazard like this might really hit the spot. To add to this and combat grind, I had an idea of a tension meter system. This would emulate larger blinds and minimum wagers in poker, but be based on [B]the amount of round elapsed[/B]. Thus, for every round after the first, the stakes go up. Not quite sure how this should work, but generally I think allowing [B]greater benefit at greater risk[/B] is the key. This has the potential of turning into a death-spiral, but I'd like to avoid that (well, with the Death Flag rule, it would be more of a Near-Death-Spiral). Anyone have any thoughts on this? PS. Sorry for derailing the thread again, maybe I should fork this off? [/QUOTE]
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