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General Tabletop Discussion
*Pathfinder & Starfinder
Let's have a quickie! The 50g Houserule.
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<blockquote data-quote="Saeviomagy" data-source="post: 5104304" data-attributes="member: 5890"><p>Adventurer's kit: 11gp (after taking the version with no sunrods). Whoops.</p><p></p><p>Anyway, I really don't like it as a general rule, for a few reasons</p><p></p><p>It has a very lopsided effect. The rogue, as you show, is almost unaffected. A paladin is denied a class feature. Paladins, warriors and warlords end up being unable to buy their armor + a single weapon. The iconic warrior (chainmail, shield, longsword) is impossible. Rangers can't afford leather armor and 2 longswords. Or leather armor and a long bow.</p><p></p><p>It limits flexibility. As above, rangers, warriors, warlords and paladins can't even afford to buy ONE weapon. That means they can't, for instance, buy a sword and some javelins for when the fight is at range.</p><p></p><p>It reduces any of that interest that comes from gear shopping, and eliminates the "aha!" moment. ie - the time when one looks down your equipment list, and there it is: that 10ft of chain you bought on a whim at 1st level, here to save the day!</p><p></p><p>Forget about doing anything for flavour. 10gp for a holy symbol, instead of owning a ranged weapon? Yeah, right...</p><p></p><p>Ritual casting: woot! a feat with no effect at first level (because a ritual book costs 50g, and rituals will need to be added on top of that).</p><p></p><p>I mean, I'm all for the DM crafting a scenario and limiting character creation based on that, but having a blanket rule that halves starting gold on the grounds that it's 'more fun if you don't have stuff' is a really, really bad idea.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 5104304, member: 5890"] Adventurer's kit: 11gp (after taking the version with no sunrods). Whoops. Anyway, I really don't like it as a general rule, for a few reasons It has a very lopsided effect. The rogue, as you show, is almost unaffected. A paladin is denied a class feature. Paladins, warriors and warlords end up being unable to buy their armor + a single weapon. The iconic warrior (chainmail, shield, longsword) is impossible. Rangers can't afford leather armor and 2 longswords. Or leather armor and a long bow. It limits flexibility. As above, rangers, warriors, warlords and paladins can't even afford to buy ONE weapon. That means they can't, for instance, buy a sword and some javelins for when the fight is at range. It reduces any of that interest that comes from gear shopping, and eliminates the "aha!" moment. ie - the time when one looks down your equipment list, and there it is: that 10ft of chain you bought on a whim at 1st level, here to save the day! Forget about doing anything for flavour. 10gp for a holy symbol, instead of owning a ranged weapon? Yeah, right... Ritual casting: woot! a feat with no effect at first level (because a ritual book costs 50g, and rituals will need to be added on top of that). I mean, I'm all for the DM crafting a scenario and limiting character creation based on that, but having a blanket rule that halves starting gold on the grounds that it's 'more fun if you don't have stuff' is a really, really bad idea. [/QUOTE]
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Community
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*Pathfinder & Starfinder
Let's have a quickie! The 50g Houserule.
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