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<blockquote data-quote="Amaroq" data-source="post: 5106175" data-attributes="member: 15470"><p>Yeah, our experience is, by about 5th level, "money" becomes pretty immaterial as a resource, and by Paragon all the more so. </p><p></p><p>"Ahh, the dragon's hoard .. 57,000gp! Let's go to the inn and celebrate! ... okay, everybody spend 5sp buying drinks .."</p><p></p><p>So, much as others indicated, there's little point tracking food, daily expenditure, etc - especially as multiple characters can probably forage for food sufficiently in a Nature session.</p><p></p><p>One of our DMs is a bit of a "foodie", so he loves describing the elegant meal we're served at the Count's ball .. or the terrible gruel we're brought whilst in prison .. and one of the characters is playing the party cook, so we do get pretty specific indications of when (and what) we ate.</p><p></p><p>We often wind up in situations where our DM describes, say, "You're in an abandoned mine. Pretty much anything you'd expect to find in a mine is available here .. maybe not all of it in working condition, but any mundane item you can justify is here somewhere."</p><p></p><p>So, sure, somebody picks up a pick, somebody else picks up a lantern, and a third character finds a canary cage with a dead canary in it. We're not going to haul them out and sell them somewhere <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> but they may get noted on character sheets for later ...</p><p></p><p>... because, as somebody noted earlier, there actually <strong>is</strong> a moment of fun when staring at one's character sheet and finding just the right piece of equipment.</p><p></p><p>"If <strong>only</strong> we had a <strong>wheelbarrow</strong> ..."</p><p></p><p>Encumbrance, I'm considering looking at a little more carefully for my next campaign just to prevent the kitchen-sink-character .. but even that only works for a little while before the group finds a portable hole, haversack of holding, wagon of infinite draught horses, airship with an infinite hold, or a fortress of solitude with a Teleportation Circle to get in and out of.</p></blockquote><p></p>
[QUOTE="Amaroq, post: 5106175, member: 15470"] Yeah, our experience is, by about 5th level, "money" becomes pretty immaterial as a resource, and by Paragon all the more so. "Ahh, the dragon's hoard .. 57,000gp! Let's go to the inn and celebrate! ... okay, everybody spend 5sp buying drinks .." So, much as others indicated, there's little point tracking food, daily expenditure, etc - especially as multiple characters can probably forage for food sufficiently in a Nature session. One of our DMs is a bit of a "foodie", so he loves describing the elegant meal we're served at the Count's ball .. or the terrible gruel we're brought whilst in prison .. and one of the characters is playing the party cook, so we do get pretty specific indications of when (and what) we ate. We often wind up in situations where our DM describes, say, "You're in an abandoned mine. Pretty much anything you'd expect to find in a mine is available here .. maybe not all of it in working condition, but any mundane item you can justify is here somewhere." So, sure, somebody picks up a pick, somebody else picks up a lantern, and a third character finds a canary cage with a dead canary in it. We're not going to haul them out and sell them somewhere ;) but they may get noted on character sheets for later ... ... because, as somebody noted earlier, there actually [b]is[/b] a moment of fun when staring at one's character sheet and finding just the right piece of equipment. "If [b]only[/b] we had a [b]wheelbarrow[/b] ..." Encumbrance, I'm considering looking at a little more carefully for my next campaign just to prevent the kitchen-sink-character .. but even that only works for a little while before the group finds a portable hole, haversack of holding, wagon of infinite draught horses, airship with an infinite hold, or a fortress of solitude with a Teleportation Circle to get in and out of. [/QUOTE]
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