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Let's Have A Thread of Veteran GM Advice
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<blockquote data-quote="Fanaelialae" data-source="post: 9285318" data-attributes="member: 53980"><p>That's a lot trickier to crack. </p><p></p><p>Have you tried starting from a minimal number of options (2) and gradually working up to more?</p><p></p><p>Also, while I realize this really isn't your style, if they get stuck maybe have an NPC show up to provide some direction. Think of it like giving them training wheels. Eventually, you don't want them to need the training wheels, but while they're still learning they might be helpful. As the players become more comfortable in making group decisions, the NPCs could become less committal about what decision the group should make, or not show up at all.</p><p></p><p>I'll stick with my advice from my last post and say that something happening is pretty much always better than nothing happening. If they stall out, have something happen to nudge them out of their stasis. If they're staying at the inn for two days, maybe some bandits roll into town and start causing trouble. </p><p></p><p>If you want them to play in the style you prefer, you may need to bend your DMing style temporarily and meet them halfway, until they've learned how to play in your style and grow comfortable with it. Admittedly, if you give them time and they still behave as though they need the training wheels, it could be that your play preferences and your group's simply aren't in alignment, which is unfortunate but can happen. At that point the best option IMO is to discuss with the group and hopefully reach a compromise on play style that everyone can be satisfied with.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 9285318, member: 53980"] That's a lot trickier to crack. Have you tried starting from a minimal number of options (2) and gradually working up to more? Also, while I realize this really isn't your style, if they get stuck maybe have an NPC show up to provide some direction. Think of it like giving them training wheels. Eventually, you don't want them to need the training wheels, but while they're still learning they might be helpful. As the players become more comfortable in making group decisions, the NPCs could become less committal about what decision the group should make, or not show up at all. I'll stick with my advice from my last post and say that something happening is pretty much always better than nothing happening. If they stall out, have something happen to nudge them out of their stasis. If they're staying at the inn for two days, maybe some bandits roll into town and start causing trouble. If you want them to play in the style you prefer, you may need to bend your DMing style temporarily and meet them halfway, until they've learned how to play in your style and grow comfortable with it. Admittedly, if you give them time and they still behave as though they need the training wheels, it could be that your play preferences and your group's simply aren't in alignment, which is unfortunate but can happen. At that point the best option IMO is to discuss with the group and hopefully reach a compromise on play style that everyone can be satisfied with. [/QUOTE]
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