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<blockquote data-quote="el-remmen" data-source="post: 9286679" data-attributes="member: 11"><p>I have had the players develop the details of their connections once we get buy-in of the premise. </p><p></p><p>So for example, in my Second Son of a Second Son campaign, all the PCs were low-birth rank children of low birth rank nobility who have been encouraged to take up the ancient custom of founding an adventurers’ lodge to go out as a group to raise money and gain glory for their houses. </p><p></p><p>The players then figured out (with my input) who were cousins, step-siblings, childhood rivals, etc. </p><p></p><p>In my current Republic of Makrinos campaigns all starting PC are exiles and fugitives who have fled the “Inchoate Empires” to seek new lives out in a distant frontier land with a weird system of government founded by such exiles. They meet on the long ship journey to where the game starts. In addition, in the current one the PCs all have prophetic apocalyptic dreams that seem connected.</p></blockquote><p></p>
[QUOTE="el-remmen, post: 9286679, member: 11"] I have had the players develop the details of their connections once we get buy-in of the premise. So for example, in my Second Son of a Second Son campaign, all the PCs were low-birth rank children of low birth rank nobility who have been encouraged to take up the ancient custom of founding an adventurers’ lodge to go out as a group to raise money and gain glory for their houses. The players then figured out (with my input) who were cousins, step-siblings, childhood rivals, etc. In my current Republic of Makrinos campaigns all starting PC are exiles and fugitives who have fled the “Inchoate Empires” to seek new lives out in a distant frontier land with a weird system of government founded by such exiles. They meet on the long ship journey to where the game starts. In addition, in the current one the PCs all have prophetic apocalyptic dreams that seem connected. [/QUOTE]
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