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Let's Hear it for Wizard in Armor!
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<blockquote data-quote="DM_Blake" data-source="post: 3928640" data-attributes="member: 57267"><p>Hmmmm, maybe.</p><p></p><p>But I think, aside from all that, the real main reason for it is that they don't need the restriction to balance the classes anymore.</p><p></p><p>In previous editions, mages were the uberclass. They could do anything. A spell for every need. Played well, the mage is the destroyer of enemies, divinier of riddles, opener of portals, gateway to the planes, and solver of every problem. </p><p></p><p>To balance that out, he's imminently killable. Very low HP and very low AC means that he needs a party to protect him. Combine that wil few limited uses of his magic, and he really needs a party of protectors.</p><p></p><p>Let's face it, if wizards in 3.5e got the HP and BAB and armor/weapon selection of, say, a cleric, who would play any other class? Or more specifically, which powergamers would play any other class? And, even for those of us who roleplay our characters and pick classes based on what would be fun to play, wouldn't we all feel really worthless compared to the armored, fighting, spellslinging mage with the AC, BAB, and HP to take on all challenges and the spells to make him a demigod?</p><p></p><p>Now, with 4e, all the other classes are gaining uses of abilities that enable them to do some of the things mages used to. And mages are losing some of their versatility.</p><p></p><p>Since the classes are becoming more balanced, and since the mage is no longer the solution to all problems, there is now no need to balance them by making them so killable.</p><p></p><p>So why not remove a restriction from them that was originally just a game mechanic to try to balance them, especially since they're much more balancexd now without it.</p></blockquote><p></p>
[QUOTE="DM_Blake, post: 3928640, member: 57267"] Hmmmm, maybe. But I think, aside from all that, the real main reason for it is that they don't need the restriction to balance the classes anymore. In previous editions, mages were the uberclass. They could do anything. A spell for every need. Played well, the mage is the destroyer of enemies, divinier of riddles, opener of portals, gateway to the planes, and solver of every problem. To balance that out, he's imminently killable. Very low HP and very low AC means that he needs a party to protect him. Combine that wil few limited uses of his magic, and he really needs a party of protectors. Let's face it, if wizards in 3.5e got the HP and BAB and armor/weapon selection of, say, a cleric, who would play any other class? Or more specifically, which powergamers would play any other class? And, even for those of us who roleplay our characters and pick classes based on what would be fun to play, wouldn't we all feel really worthless compared to the armored, fighting, spellslinging mage with the AC, BAB, and HP to take on all challenges and the spells to make him a demigod? Now, with 4e, all the other classes are gaining uses of abilities that enable them to do some of the things mages used to. And mages are losing some of their versatility. Since the classes are becoming more balanced, and since the mage is no longer the solution to all problems, there is now no need to balance them by making them so killable. So why not remove a restriction from them that was originally just a game mechanic to try to balance them, especially since they're much more balancexd now without it. [/QUOTE]
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