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<blockquote data-quote="Harzel" data-source="post: 7326055" data-attributes="member: 6857506"><p>Off the top of my head, with the caveats that you'd probably get better answers out of a cultural anthropologist or similar, which I am not, and much of this is speculation with no proof...</p><p></p><p>First level: It was invented by white males in a cultural milieu dominated by white males and my naive possibly incorrect observation is that cultural artifacts tend to be culturally 'sticky'.</p><p></p><p>Second level: The accouterments (exemplary descriptions, other fluff, and cultural references like weapons and armor selections) to the more abstract game structure are (despite attempted adjustments) still mainly derived from European-origin white male experience, which makes it difficult (though not impossible) for others to "see themselves" as PCs.</p><p></p><p>Third level: There is something about the basic structure of the game (things like GM and player roles, dice as arbiters of uncertainty, engagement with make-believe worlds) that is for some reason more likely to be appealing to white males than others. Intuitively, this one seems unlikely to me, but if not, then why do we not see similar games evolving in other cultural milieus? Or have such games evolved and we just don't know about or recognize them?</p><p></p><p>I have no idea if this ramble is an answer to your question or not. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /></p><p></p><p>EDIT: Oh, and by the way, I think this sends the thread in a direction that, given the low tolerance for contention on certain topics in this forum, presents a significant possibility of the thread eventually being locked. Just as a preemptive plea - let's try to conduct ourselves in a way that avoids that. Thanks in advance.</p></blockquote><p></p>
[QUOTE="Harzel, post: 7326055, member: 6857506"] Off the top of my head, with the caveats that you'd probably get better answers out of a cultural anthropologist or similar, which I am not, and much of this is speculation with no proof... First level: It was invented by white males in a cultural milieu dominated by white males and my naive possibly incorrect observation is that cultural artifacts tend to be culturally 'sticky'. Second level: The accouterments (exemplary descriptions, other fluff, and cultural references like weapons and armor selections) to the more abstract game structure are (despite attempted adjustments) still mainly derived from European-origin white male experience, which makes it difficult (though not impossible) for others to "see themselves" as PCs. Third level: There is something about the basic structure of the game (things like GM and player roles, dice as arbiters of uncertainty, engagement with make-believe worlds) that is for some reason more likely to be appealing to white males than others. Intuitively, this one seems unlikely to me, but if not, then why do we not see similar games evolving in other cultural milieus? Or have such games evolved and we just don't know about or recognize them? I have no idea if this ramble is an answer to your question or not. :confused: EDIT: Oh, and by the way, I think this sends the thread in a direction that, given the low tolerance for contention on certain topics in this forum, presents a significant possibility of the thread eventually being locked. Just as a preemptive plea - let's try to conduct ourselves in a way that avoids that. Thanks in advance. [/QUOTE]
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