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Let's Look At Pathfinder 2's Weapons!
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<blockquote data-quote="Morrus" data-source="post: 7744034" data-attributes="member: 1"><p>Paizo has a new <strong>Pathfinder 2nd Edition</strong> blog up, and this time we're taking a look at weapons! We find out about the Simple/Martial/Exotic scale, weapon traits, critical specialization, weapon groups, and weapon quality.[PRBREAK][/PRBREAK]<p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center">[ATTACH=full]111744[/ATTACH]</p> <p style="text-align: center"></p><p></p><p></p><p></p><p>You can <a href="http://paizo.com/community/blog/v5748dyo5lkqz?Whats-Your-Weapon" target="_blank">read the full article here</a>, but here are the highlights:</p><p></p><p></p><ul> <li data-xf-list-type="ul">Simple weapons have smaller damage dice, while exotic weapons have additional abilities.</li> <li data-xf-list-type="ul">The simple/martial/exotic scale deals with power and flexibility rather than being a regional descriptor.</li> <li data-xf-list-type="ul"><strong>Weapon traits</strong> --<ul> <li data-xf-list-type="ul">Greatswords can switch between piercing and slashing damage; d12 damage</li> <li data-xf-list-type="ul">Bo staff is d8, has reach, parry, and trip, plus the "monk" trait</li> <li data-xf-list-type="ul">Glaive is d8, has reach, "deadly d8" (extra d8s on a critical), forceful (builds up momentum doing extra damage on iterative attacks)</li> <li data-xf-list-type="ul">Twin weapons like saw-toothed safer do more damage if you have two</li> <li data-xf-list-type="ul">Backswing weapons like great club gain accuracy after a miss</li> <li data-xf-list-type="ul">Backstabber weapons like the dog slicer to more damage to flat footed targets</li> <li data-xf-list-type="ul">Agile weapons like the short sword decrease penalties for multiple attacks</li> <li data-xf-list-type="ul">Finesse weapons like the rapier use your Dex mod for attacks</li> <li data-xf-list-type="ul">Two-handed weapons like the bastard sword do more damage with two hands</li> </ul></li> <li data-xf-list-type="ul"> Critical specialisation is an unlockable weapon ability which has a special effect.<ul> <li data-xf-list-type="ul">Swords make the target flat-footed</li> <li data-xf-list-type="ul">Spears weaken the target's attacks</li> <li data-xf-list-type="ul">Axes damage adjacent targets</li> <li data-xf-list-type="ul">Daggers cause persistent bleed damage</li> <li data-xf-list-type="ul">Clubs knock the target 10 feet</li> </ul></li> <li data-xf-list-type="ul"> Weapon quality goes from poor, standard, expert, master, legendary and grants -1 to +3 bonus/penalty to hit.</li> </ul></blockquote><p></p>
[QUOTE="Morrus, post: 7744034, member: 1"] Paizo has a new [B]Pathfinder 2nd Edition[/B] blog up, and this time we're taking a look at weapons! We find out about the Simple/Martial/Exotic scale, weapon traits, critical specialization, weapon groups, and weapon quality.[PRBREAK][/PRBREAK][CENTER] [ATTACH=FULL]111744[/ATTACH] [/CENTER] You can [URL="http://paizo.com/community/blog/v5748dyo5lkqz?Whats-Your-Weapon"]read the full article here[/URL], but here are the highlights: [LIST] [*]Simple weapons have smaller damage dice, while exotic weapons have additional abilities. [*]The simple/martial/exotic scale deals with power and flexibility rather than being a regional descriptor. [*][B]Weapon traits[/B] -- [LIST] [*]Greatswords can switch between piercing and slashing damage; d12 damage [*]Bo staff is d8, has reach, parry, and trip, plus the "monk" trait [*]Glaive is d8, has reach, "deadly d8" (extra d8s on a critical), forceful (builds up momentum doing extra damage on iterative attacks) [*]Twin weapons like saw-toothed safer do more damage if you have two [*]Backswing weapons like great club gain accuracy after a miss [*]Backstabber weapons like the dog slicer to more damage to flat footed targets [*]Agile weapons like the short sword decrease penalties for multiple attacks [*]Finesse weapons like the rapier use your Dex mod for attacks [*]Two-handed weapons like the bastard sword do more damage with two hands [/LIST] [*] Critical specialisation is an unlockable weapon ability which has a special effect. [LIST] [*]Swords make the target flat-footed [*]Spears weaken the target's attacks [*]Axes damage adjacent targets [*]Daggers cause persistent bleed damage [*]Clubs knock the target 10 feet [/LIST] [*] Weapon quality goes from poor, standard, expert, master, legendary and grants -1 to +3 bonus/penalty to hit. [/LIST] [/QUOTE]
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