Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Let's Look At Pathfinder 2's Weapons!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 7744296" data-attributes="member: 996"><p>2e streamlined some of the baroque Gygaxian chaos of 1e, but also got very bloated towards the end. 3.0, by comparison, was consolidated and streamlined at it's core, 3.5 also became bloated, and PF even more so. 5e is /smaller/ than those editions at the end of their runs (even 1e, for the moment, I think), but, at it's core, not particularly simpler than 3.x/PF or any other d20 games that use Class/Level, extensive spell lists, varied spell-casting sub-systems, modular multi-classing, etc.... </p><p></p><p>...it really differs in where the complexity is experienced and how it feels. Compared to 3e or 4e, for instance, 5e's complexity feels more familiar to players most comfortable with AD&D or other TSR versions, and familiar complexity feels simpler than novel simplicity. 5e's complexity is heavily borne by the DM, and how hard it hits players depends on class choices (and how they're arrived at). If you just pick a (sub) class based on what sounds fun, and it happens to be Champion Fighter, you experience far less complexity, if it happens to be a Druid or Wizard, a lot more - the DM, OTOH, has to keep all the party's classes straight - and work at balancing them with eachother in the context of his campaign. ;P (As a player, if you really want to acquire system mastery and evaluate/understand all the classes, then the 5e PH presents at least as much complexity as the 3.5 PH1, and more than the 4e PH1 - and you can make the game almost as hard on yourself as it is on your DM. And, again, the only thing saving 5e is the relative lack of supplements.)</p><p></p><p> 13A has been out a year or so longer than 5e, but isn't any more bloated, I don't think. It's easier to run than 5e, but doesn't lend itself so much to the classic style and old-school techniques that make running 5e so much fun (for some of us). It's fun to run in it's own right, though, just a very different kind of fun. 4e was just /easy/ to run. Like phone-it-in, less prep time than any one player put into it, easy - which could actually make it less engaging to run than to play, but is convenient when running 1/week, right after work... In contrast, I quite enjoy running 5e, but have felt little urge to play it, perhaps because it is so lacking in player options compared to 3.x/PF & 4e.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7744296, member: 996"] 2e streamlined some of the baroque Gygaxian chaos of 1e, but also got very bloated towards the end. 3.0, by comparison, was consolidated and streamlined at it's core, 3.5 also became bloated, and PF even more so. 5e is /smaller/ than those editions at the end of their runs (even 1e, for the moment, I think), but, at it's core, not particularly simpler than 3.x/PF or any other d20 games that use Class/Level, extensive spell lists, varied spell-casting sub-systems, modular multi-classing, etc.... ...it really differs in where the complexity is experienced and how it feels. Compared to 3e or 4e, for instance, 5e's complexity feels more familiar to players most comfortable with AD&D or other TSR versions, and familiar complexity feels simpler than novel simplicity. 5e's complexity is heavily borne by the DM, and how hard it hits players depends on class choices (and how they're arrived at). If you just pick a (sub) class based on what sounds fun, and it happens to be Champion Fighter, you experience far less complexity, if it happens to be a Druid or Wizard, a lot more - the DM, OTOH, has to keep all the party's classes straight - and work at balancing them with eachother in the context of his campaign. ;P (As a player, if you really want to acquire system mastery and evaluate/understand all the classes, then the 5e PH presents at least as much complexity as the 3.5 PH1, and more than the 4e PH1 - and you can make the game almost as hard on yourself as it is on your DM. And, again, the only thing saving 5e is the relative lack of supplements.) 13A has been out a year or so longer than 5e, but isn't any more bloated, I don't think. It's easier to run than 5e, but doesn't lend itself so much to the classic style and old-school techniques that make running 5e so much fun (for some of us). It's fun to run in it's own right, though, just a very different kind of fun. 4e was just /easy/ to run. Like phone-it-in, less prep time than any one player put into it, easy - which could actually make it less engaging to run than to play, but is convenient when running 1/week, right after work... In contrast, I quite enjoy running 5e, but have felt little urge to play it, perhaps because it is so lacking in player options compared to 3.x/PF & 4e. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Let's Look At Pathfinder 2's Weapons!
Top