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*Pathfinder & Starfinder
Let's Look At Pathfinder 2's Weapons!
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<blockquote data-quote="barasawa" data-source="post: 7744608" data-attributes="member: 44909"><p>Twin: I'm going out on a limb here and guessing that dual weapons doesn't give you extra attacks anymore, and twin weapons are the way to get the best damage with two weapons. Of course, it could be that they haven't changed fighting with two weapons, except to add twin weapons which are specially designed to do so and really shine when using a pair of them like they were meant to.</p><p></p><p>Backswing: I'm pretty sure they're going on the old trope of the big guy with the big club that misses on his swing, the foe doesn't pay enough attention, and then always seems to get nailed on the backswing. I don't have a problem with that. After all, it's a game that we are supposed to have fun with, not a real combat simulator. If it was, it would be a LOT different. </p><p></p><p>Backstabber: Sure someone being flat footed is advantageous for the one attacking them, but if you got the sneaky underhanded and roguish appropriate weapon, you get to do even MORE damage! Seems to be an even better reason for backstabbers to go for certain types of weapons rather than the biggest thing they can get the GM to let them backstab with. Again, it's something playing into the common tropes. At first I thought it was odd that the Dogslicer, an almost exclusively goblin used weapon, would have that ability, but then I remembered that the goblin idea of fighting fair is any fight where they win without getting hurt. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>Of course, all this is guesswork, but it's my impression of the stuff. I'd totally go for it and find the idea nice. Though the glaive damage only being a d8 seems a bit low for most polearms in d20 derived games. I'm a bit, err, questioning on is Swords being able to make opponents flat footed. But since it's under Critical Specialization, it seems it'll need an ability or feat, and will only take effect on a crit, but I'd like to know more before deciding on that. </p><p>Still, I'm not complaining, it's looking really good overall. </p><p></p><p>Too bad I'm going to have to wait a long time, since I don't have the spare cash to throw it at a beta like that. I'd rather save it for the actual release than pay for something that will likely change, possibly a LOT.</p></blockquote><p></p>
[QUOTE="barasawa, post: 7744608, member: 44909"] Twin: I'm going out on a limb here and guessing that dual weapons doesn't give you extra attacks anymore, and twin weapons are the way to get the best damage with two weapons. Of course, it could be that they haven't changed fighting with two weapons, except to add twin weapons which are specially designed to do so and really shine when using a pair of them like they were meant to. Backswing: I'm pretty sure they're going on the old trope of the big guy with the big club that misses on his swing, the foe doesn't pay enough attention, and then always seems to get nailed on the backswing. I don't have a problem with that. After all, it's a game that we are supposed to have fun with, not a real combat simulator. If it was, it would be a LOT different. Backstabber: Sure someone being flat footed is advantageous for the one attacking them, but if you got the sneaky underhanded and roguish appropriate weapon, you get to do even MORE damage! Seems to be an even better reason for backstabbers to go for certain types of weapons rather than the biggest thing they can get the GM to let them backstab with. Again, it's something playing into the common tropes. At first I thought it was odd that the Dogslicer, an almost exclusively goblin used weapon, would have that ability, but then I remembered that the goblin idea of fighting fair is any fight where they win without getting hurt. :p Of course, all this is guesswork, but it's my impression of the stuff. I'd totally go for it and find the idea nice. Though the glaive damage only being a d8 seems a bit low for most polearms in d20 derived games. I'm a bit, err, questioning on is Swords being able to make opponents flat footed. But since it's under Critical Specialization, it seems it'll need an ability or feat, and will only take effect on a crit, but I'd like to know more before deciding on that. Still, I'm not complaining, it's looking really good overall. Too bad I'm going to have to wait a long time, since I don't have the spare cash to throw it at a beta like that. I'd rather save it for the actual release than pay for something that will likely change, possibly a LOT. [/QUOTE]
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