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Let's Look At Some Monster Stat Blocks For Pathfinder 2
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<blockquote data-quote="Sunseeker" data-source="post: 7747240"><p>I still think the solution to this is a "player version" of the monsters. Players are attracted to monsters for 2 reasons:</p><p>Cool stuff.</p><p>Power.</p><p></p><p>The people who fall primarily in the first group want to play a Drider because they think it'd be fun. Here's a player-sized Drider:</p><p>+2 Str, +2 Cha/Int, -2 Dex</p><p>Driders, while retaining their Drow-like beauty/smarts, are large and hearty, as opposed to their dexterous and frail elf predecessors.</p><p>Speed 30</p><p>Darkvision 60.</p><p>Spider Climb: A Drider can move along any vertical surface as well as it could on the ground.</p><p>Web: 1/day, A Drider can shoot a web at an enemy w/in *range*. The DC is 10+Dex+level.</p><p>Hulking Abdomen: A Drider is considered "large" and can carry weight as a large quadruped on it's spider half, but takes up more room. The Drider receives no size penalties or bonuses because of this.</p><p>Small Torso: A Drider's elven upper body is the same size as any other elf, and wields weapons sized for a medium creature.</p><p>Strange Build: A Drider's upper body wears armor as a normal medium creature. A drider's lower body requires specially fitted armor to gain the same benefits. *A Dm may optionally choose to ignore this issue if they don't really want to deal with it.</p><p></p><p>There. Monstrous creature, player-sized. </p><p></p><p>I've done this for a number of races. It's pretty easy. Sure, you can't really "player-size" an ancient red dragon...but you could certainly make a player-sized young or younger dragon, you'd have a potential issue with "aging up bonuses", but I'm sure it could be made workable.</p><p></p><p>You're never going to satisfy the people who want to play monsters for the power, because they fundamentally want the ridiculous stats and crazy abilities that aren't fitting with a "player-sized" race.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 7747240"] I still think the solution to this is a "player version" of the monsters. Players are attracted to monsters for 2 reasons: Cool stuff. Power. The people who fall primarily in the first group want to play a Drider because they think it'd be fun. Here's a player-sized Drider: +2 Str, +2 Cha/Int, -2 Dex Driders, while retaining their Drow-like beauty/smarts, are large and hearty, as opposed to their dexterous and frail elf predecessors. Speed 30 Darkvision 60. Spider Climb: A Drider can move along any vertical surface as well as it could on the ground. Web: 1/day, A Drider can shoot a web at an enemy w/in *range*. The DC is 10+Dex+level. Hulking Abdomen: A Drider is considered "large" and can carry weight as a large quadruped on it's spider half, but takes up more room. The Drider receives no size penalties or bonuses because of this. Small Torso: A Drider's elven upper body is the same size as any other elf, and wields weapons sized for a medium creature. Strange Build: A Drider's upper body wears armor as a normal medium creature. A drider's lower body requires specially fitted armor to gain the same benefits. *A Dm may optionally choose to ignore this issue if they don't really want to deal with it. There. Monstrous creature, player-sized. I've done this for a number of races. It's pretty easy. Sure, you can't really "player-size" an ancient red dragon...but you could certainly make a player-sized young or younger dragon, you'd have a potential issue with "aging up bonuses", but I'm sure it could be made workable. You're never going to satisfy the people who want to play monsters for the power, because they fundamentally want the ridiculous stats and crazy abilities that aren't fitting with a "player-sized" race. [/QUOTE]
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Let's Look At Some Monster Stat Blocks For Pathfinder 2
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