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General Tabletop Discussion
*Pathfinder & Starfinder
Let's Look At Some Monster Stat Blocks For Pathfinder 2
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<blockquote data-quote="Schmoe" data-source="post: 7747342" data-attributes="member: 913"><p>Maybe it's just because I haven't really played PF1, but I find that statblock incredibly daunting to read. Just based on the statblock, I would need to know and track the following off the top of my head:</p><p></p><p>* The different qualities of items and their effects (expert, etc)</p><p>* The differences between (emotion, fear, mental) keywords for special abilities</p><p>* That there are at least 4 levels of the Frightened condition, and the effects of each, and which level a creature has at any given time</p><p>* How to parse between a critical failure, failure, success, critical success</p><p>* What the "bolstered" condition means, and which conditions a creature is bolstered against for how long</p><p>* What the "agile" keyword means for attacks</p><p>* What the different levels of "versatile" are and the effects of each</p><p>* What the "deadly" keyword means for attacks</p><p>* What a conditional bonus is and how it relates to other types of bonuses</p><p>* What multiple attack penalties are, how they are calculated, and what the multiple attack penalty is for any given creature for any given attack</p><p>* What a Stride action is</p><p>* What triggers each creature has for each of their [[R]] (I assume that's a reaction?) actions, and when they apply</p><p></p><p>Some of that will surely be core to the game and become second nature, but much of it will be situational and probably lead to a lot of cross-referencing books to make sure I'm doing something right or tracking a wide variety of situational effects and modifiers. I suppose I already do some of that in my current favorite game (3.5e), but just looking at it as someone unfamiliar with the terminology and unused to the game, it looks like a huge barrier to entry.</p></blockquote><p></p>
[QUOTE="Schmoe, post: 7747342, member: 913"] Maybe it's just because I haven't really played PF1, but I find that statblock incredibly daunting to read. Just based on the statblock, I would need to know and track the following off the top of my head: * The different qualities of items and their effects (expert, etc) * The differences between (emotion, fear, mental) keywords for special abilities * That there are at least 4 levels of the Frightened condition, and the effects of each, and which level a creature has at any given time * How to parse between a critical failure, failure, success, critical success * What the "bolstered" condition means, and which conditions a creature is bolstered against for how long * What the "agile" keyword means for attacks * What the different levels of "versatile" are and the effects of each * What the "deadly" keyword means for attacks * What a conditional bonus is and how it relates to other types of bonuses * What multiple attack penalties are, how they are calculated, and what the multiple attack penalty is for any given creature for any given attack * What a Stride action is * What triggers each creature has for each of their [[R]] (I assume that's a reaction?) actions, and when they apply Some of that will surely be core to the game and become second nature, but much of it will be situational and probably lead to a lot of cross-referencing books to make sure I'm doing something right or tracking a wide variety of situational effects and modifiers. I suppose I already do some of that in my current favorite game (3.5e), but just looking at it as someone unfamiliar with the terminology and unused to the game, it looks like a huge barrier to entry. [/QUOTE]
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Let's Look At Some Monster Stat Blocks For Pathfinder 2
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