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*Pathfinder & Starfinder
Let's Look At Some Monster Stat Blocks For Pathfinder 2
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<blockquote data-quote="The Crimson Binome" data-source="post: 7747370" data-attributes="member: 6775031"><p>Eh, probably. Ogres are <em>supposed to</em> vary within a few points, so if I told you that it had Strength 24 and 36 hit points, then it would be accurate for that particular ogre. Its feats are probably Improved Natural Armor and Weapon Focus. It attacks with a large greataxe at +11 for 3d6+10 damage, because greatclubs are dumb and outfitting an ogre with a greataxe gives a good return-on-investment for most employers.</p><p></p><p>I've never encountered or run a satyr before, so I'd be running it as a bard. Knowing how Pathfinder works, it probably <em>does</em> have a bunch of fiddly spell-like abilities, but at least I would know what those were if you told me. If you said that it had magic pipes that could be used to <em>fascinate</em> three times per day, then I'd know what that means because <em>fascinate</em> is a mechanic that players should know.</p><p></p><p>But honestly, Pathfinder 1E was already halfway guilty of gratuitous complexity in weird monster mechanics. Normal monsters, like orcs and ogres, are still relatively sensible. Any sort of fey or outsider tends toward being weird. The redcap, specifically, I know is <em>almost</em> as bad in 1E as it is in the 2E preview, because I remember seeing it in action and thinking that its abilities made no sense even then.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7747370, member: 6775031"] Eh, probably. Ogres are [I]supposed to[/I] vary within a few points, so if I told you that it had Strength 24 and 36 hit points, then it would be accurate for that particular ogre. Its feats are probably Improved Natural Armor and Weapon Focus. It attacks with a large greataxe at +11 for 3d6+10 damage, because greatclubs are dumb and outfitting an ogre with a greataxe gives a good return-on-investment for most employers. I've never encountered or run a satyr before, so I'd be running it as a bard. Knowing how Pathfinder works, it probably [I]does[/I] have a bunch of fiddly spell-like abilities, but at least I would know what those were if you told me. If you said that it had magic pipes that could be used to [I]fascinate[/I] three times per day, then I'd know what that means because [I]fascinate[/I] is a mechanic that players should know. But honestly, Pathfinder 1E was already halfway guilty of gratuitous complexity in weird monster mechanics. Normal monsters, like orcs and ogres, are still relatively sensible. Any sort of fey or outsider tends toward being weird. The redcap, specifically, I know is [I]almost[/I] as bad in 1E as it is in the 2E preview, because I remember seeing it in action and thinking that its abilities made no sense even then. [/QUOTE]
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Let's Look At Some Monster Stat Blocks For Pathfinder 2
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