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D&D Older Editions
Let's Make 4E!! (Brainstorming)
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<blockquote data-quote="Stalker0" data-source="post: 1374250" data-attributes="member: 5889"><p>I'm feeling creative. I figured what the hey, let's get some people together and actually work on the enworld version of 4e.</p><p></p><p>What I want to do is brainstorm ideas to change, and then put each idea into a seperate thread to be worked on.</p><p></p><p>so: DO NOT POST IDEAS ON <strong>HOW</strong> TO DO SOMETHING JUST <strong> WHAT </strong> TO DO.</p><p></p><p>Here's a list of some things I would like to see worked on.</p><p></p><p>1) Continue the 3.5 thrend of trying to get players more reliant on their own abilities and not magic.</p><p></p><p>2) Revamp the metamagic system (good idea, bad execution).</p><p></p><p>3) Change the skill systems (it works, but man it takes forever to do, its clunky, and just a pain)</p><p></p><p>4) Change item creation back to more of a power component system (if they can list material components for every bloody spell in the ph, why not just do it for the items?) And make the system more user-friendly.</p><p></p><p>5) Make the magic system a bit more customizable (I don't think vanacian is going anywhere, but let's go ahead and see if we can customize somethings).</p><p></p><p>6) Change spells? Change the feat system?</p><p></p><p>7) Make all abilities scores more useful to everyone in general. 3e went a long way towards doing that but it needs more. Concrete mechanics to making int and cha more useful in general would be good.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 1374250, member: 5889"] I'm feeling creative. I figured what the hey, let's get some people together and actually work on the enworld version of 4e. What I want to do is brainstorm ideas to change, and then put each idea into a seperate thread to be worked on. so: DO NOT POST IDEAS ON [B]HOW[/B] TO DO SOMETHING JUST [B] WHAT [/B] TO DO. Here's a list of some things I would like to see worked on. 1) Continue the 3.5 thrend of trying to get players more reliant on their own abilities and not magic. 2) Revamp the metamagic system (good idea, bad execution). 3) Change the skill systems (it works, but man it takes forever to do, its clunky, and just a pain) 4) Change item creation back to more of a power component system (if they can list material components for every bloody spell in the ph, why not just do it for the items?) And make the system more user-friendly. 5) Make the magic system a bit more customizable (I don't think vanacian is going anywhere, but let's go ahead and see if we can customize somethings). 6) Change spells? Change the feat system? 7) Make all abilities scores more useful to everyone in general. 3e went a long way towards doing that but it needs more. Concrete mechanics to making int and cha more useful in general would be good. [/QUOTE]
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Let's Make 4E!! (Brainstorming)
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