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<blockquote data-quote="Eldragon" data-source="post: 1375905" data-attributes="member: 3962"><p>11. Remove the Mage Armor spell, too many players are using this particular magic spell in place of normal armor.</p><p></p><p>12. Take Orcs out of the game to keep people from getting DnD confused with LotR or Warcraft</p><p></p><p>13. Replace spells in the PHB with collectable trading cards. This way, players can just have their spells right in front of them, and we dont have to deal with looking up spells in the PHB every time a spell is cast.</p><p></p><p>14. Make the duration on all buffing and defensive spells even shorter. 1 rnd/level should be the norm. 3.5e made some progress by forcing spellcasters to cast their defensive/buffing spells a minute or two before combat starts. However those minute/level spells might actually still be useful for a second combat for high level characters. </p><p></p><p>15. put more focus on miniature combat. 4e should not acutally come as a book, but a box set of dice, PHB, grid-board, and minis. Players dont care about their characters, only about killing stuff.</p><p></p><p>16. Reduce the game to 4 classes. Mage, Fighter, Cleric, Rogue. All the other classes are just deviations from these anyway. This way DnD can compete with Diablo and Gauntlet clones</p><p></p><p>17. Instead of using a d20 for skill checks, players should roll an absurd number of d6. 1 for every skill point. Other RPG systems do this, and since other people are doing it, DnD should too.</p><p></p><p>18. Use a mana system instead of spells/day.</p><p></p><p>19. Stop using color artwork for the books. Color ink drives up the cost. Furthermore, use amateur artists instead of professionals. No one looks at the pictures anyway.</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p></blockquote><p></p>
[QUOTE="Eldragon, post: 1375905, member: 3962"] 11. Remove the Mage Armor spell, too many players are using this particular magic spell in place of normal armor. 12. Take Orcs out of the game to keep people from getting DnD confused with LotR or Warcraft 13. Replace spells in the PHB with collectable trading cards. This way, players can just have their spells right in front of them, and we dont have to deal with looking up spells in the PHB every time a spell is cast. 14. Make the duration on all buffing and defensive spells even shorter. 1 rnd/level should be the norm. 3.5e made some progress by forcing spellcasters to cast their defensive/buffing spells a minute or two before combat starts. However those minute/level spells might actually still be useful for a second combat for high level characters. 15. put more focus on miniature combat. 4e should not acutally come as a book, but a box set of dice, PHB, grid-board, and minis. Players dont care about their characters, only about killing stuff. 16. Reduce the game to 4 classes. Mage, Fighter, Cleric, Rogue. All the other classes are just deviations from these anyway. This way DnD can compete with Diablo and Gauntlet clones 17. Instead of using a d20 for skill checks, players should roll an absurd number of d6. 1 for every skill point. Other RPG systems do this, and since other people are doing it, DnD should too. 18. Use a mana system instead of spells/day. 19. Stop using color artwork for the books. Color ink drives up the cost. Furthermore, use amateur artists instead of professionals. No one looks at the pictures anyway. :-) [/QUOTE]
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