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<blockquote data-quote="Calico_Jack73" data-source="post: 1387640" data-attributes="member: 14403"><p>Sorry about the three posts in a row. I'm replying as I'm reading. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> </p><p></p><p>I have to disagree with D&D needing to have an abstract combat system. The entire experience system almost completely depends on combat to progress. If you check the DMG the Role-playing XP bonus is reccomended to only be 50XP/Character level. SO... if I start a game and someone does a great job of role playing they get 50 extra XP for the whole session. If over the course of the session they kill four CR 1 creatures then that is a total of 1200 XP for the party (or 300 per player in a four person game). Hmmmm... if I want to level up rapidly I'd much rather go out and kill things rather than roleplay.</p><p></p><p>Sorry if I sound like I am beating Palladium's drum but I also like their experience chart. They split monster XP into three catagories: minor, major, and great threats. You get far more XP for roleplaying. Heck, if you attempt to use a skill you get 50xp whether you succeeded or not. You get the most if you roleplay self sacrifice to save a large group. Self Sacrifice need not be lethal... the point is that you put yourself into the situation to save others. You also get a great deal of XP just for coming up with plans of action. I just wish Palladium wouldn't have waited so long before they started supporting their FRPG instead of focusing on TMNT and Rifts.</p></blockquote><p></p>
[QUOTE="Calico_Jack73, post: 1387640, member: 14403"] Sorry about the three posts in a row. I'm replying as I'm reading. :( I have to disagree with D&D needing to have an abstract combat system. The entire experience system almost completely depends on combat to progress. If you check the DMG the Role-playing XP bonus is reccomended to only be 50XP/Character level. SO... if I start a game and someone does a great job of role playing they get 50 extra XP for the whole session. If over the course of the session they kill four CR 1 creatures then that is a total of 1200 XP for the party (or 300 per player in a four person game). Hmmmm... if I want to level up rapidly I'd much rather go out and kill things rather than roleplay. Sorry if I sound like I am beating Palladium's drum but I also like their experience chart. They split monster XP into three catagories: minor, major, and great threats. You get far more XP for roleplaying. Heck, if you attempt to use a skill you get 50xp whether you succeeded or not. You get the most if you roleplay self sacrifice to save a large group. Self Sacrifice need not be lethal... the point is that you put yourself into the situation to save others. You also get a great deal of XP just for coming up with plans of action. I just wish Palladium wouldn't have waited so long before they started supporting their FRPG instead of focusing on TMNT and Rifts. [/QUOTE]
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